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RPGKit » Life of a Game Designer. I’ve been continuing development on my RPG Kit framework, right now it’s still the process of building out the multiplayer and networking functionality. Here are the more significant developments: Running Shiva Server on a Cloud (Rackspace) Thanks to Eric Machala (emachala on the stonetrip.com forums/irc) I know how to setup a game server in the cloud. He posted a great How-To here . There weren’t any code changes, and one Shiva Server license is required per server instance. The cost of running a server is minimal: $0.015 per hour, and a bandwidth allotment of 50GB or so. Auto-Transferring Server I’ve called this a few things in the past, but it’s another of the things which has stopped me from doing what I want to do in the big picture. I’ve had the theory that if I could come up with a way for any single client in a scene to run the AI, I wouldn’t need to necessarily have these dedicated game servers running. Q: What is a server? The test.

Possible to do locally hosted multiplayer games? Setup Shiva Server on Cloud. RPG Kit Series New Post. Network | ShiVa 3D.