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Robot Models

Legions: Overdrive. Construct. We had to use Red Barrels. Epic Games is in the business of creating fun games we want to play and building the art and tools we need to bring those games to life. We provide our engine tech to developers around the world, and consistently strive to stay on the cutting edge of our industry. We iterate to improve everything, every day: our games, our technology, our processes, even our workspace and people. This unrelenting focus on innovation and quality defines us. Follow us on Twitter @epictalent to see what life is like for Epic employees! See jobs by location See all jobs Join our talent community Fortnite is the living, action building game currently in development. If you’d like to be part of the team working to create the next big thing apply today! See firsthand what it’s like to work at Epic Games Headquarters in Cary, North Carolina. Unreal Engine 4 is a complete suite of game development tools made by game developers for game developers.

Hand Painted Weapon Texturing. Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy. Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop. Read more about the video here: We’d like to thank both Tyson Murphy and all the guys at 3dMotive for putting this together. Keep up the great work. Drop in and discuss the tutorial here: Murph. Modular Environments - Thiago Klafke. Introduction This tutorial is a result of the knowledge acquired during the production of Zest Foundation.

That environment started as a simple and casual study of modular sci-fi pieces and quickly grew into one of my biggest personal projects so far. I learned a lot during the production and I thought I could repay the community with some of this knowledge. For this environment I used 3ds max for modeling, Photoshop for texture painting and UDK for rendering. I hope you learn a thing or two and I'm very curious to see what you make with the techniques presented in this tutorial. Planning One of the most important steps when working with modular sets is to invest a lot of time in planning. Ease of use Repetition Forms and shapes Composition Some pieces look amazing when viewed individually but horrible when tiled.

I always tend to work on textures first when creating modular sets. I always try to have at least a very simple diffuse mockup so I can unwrap my pieces as I model them. Example: Urban PAD.