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Facebook/Shiva Sample Project. This will save you some major pain. About a year ago to the day I wrestled with the Facebook API and Shiva. I got something partially working, but it was broken beyond belief in IE. This is because I was relying too heavily on Javascript to do things, and couldn’t safely call Javascript functions from within Shiva when IE was involved. So every few months I went back to , grabbed the latest php SDK from github, and tried things out. This time I tried something different! I used a good part of this for the wall post and user info stuff.

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Server. Otras Plataformas. RPG Kit - Life of a Game Designer. Need some optimization guidance for iPad/iPhone. Texture Atlas Generator. This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well). Currently only Multimaterials and/or Standardmaterials (with bitmaps in diffuse channel!) Supported. Texture atlasses especially are important for real time applications and game development. Check to see performance comparisons. Features: - geometry slicing - padding - simple packing algorithm - editing many objects at once, thus creating only one atlas for all of them If feedback is positive, 3d-io would consider transforming this script into a much faster and better plugin, developed in C++.

Example for a generated texture atlas: Additional Info: This script adds a single button to your Interface. Version Requirement: tested with Max 9, Max 2009. First ShiVa App Tutorial - Part 2. FirstPersonView | ShiVa 3D Wiki. From ShiVa Wiki Models CornellBox with 2 boxes, grouped "Car" helper, tagged "FPVStart" (hehe) FPVDummy, created dynamically, just another helper Lights Cameras DefaultCamera, but FPVCamera set as Main User Camera (resulting in 2 cameras in the scene) AIModels main: FPVMain FPVCamera: FPVCamera (AIModel directly on the model) Scenes FIrstPersonView Misc HUD for the screen fading at the beginning Player gets created at the FPVStart, no model for the player traditional mouse and keyboard control typically found in a first person shooter Setup CornellBox is a collider specially-designed main user camera Init FPVMain.onInit ( ) loads HUD (screen fader) BEFORE setting the current scene custom function this.enableInputsHandling ( true ) to capture the mouse: hud.setCursorVisible ( this.getUser ( ), not bEnable )hud.setCursorPosition ( this.getUser ( ), 50, 50 ) sets the cursor to "invisible" and centers it on the screen (50, 50) FPVCamera.onInit ( ) note how Game init keyboard controls in FPVMain:

S3D Module for joomla.