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September 16th, 2011 I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language doesn't feature polymorphism was especially interesting. Quake 2 Source Code Review Quake 2 Source Code Review
The Lounge - CodeProject

How To Write Unmaintainable Code

How To Write Unmaintainable Code Ensure a job for life ;-) Roedy Green Canadian Mind Products Introduction Never ascribe to malice, that which can be explained by incompetence. - Napoleon In the interests of creating employment opportunities in the Java programming field, I am passing on these tips from the masters on how to write code that is so difficult to maintain, that the people who come after you will take years to make even the simplest changes.
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The Twelve Attributes of a Truly Great Place to Work - Tony Schwartz The Twelve Attributes of a Truly Great Place to Work - Tony Schwartz by Tony Schwartz | 8:42 AM September 19, 2011 More than 100 studies have now found that the most engaged employees — those who report they’re fully invested in their jobs and committed to their employers — are significantly more productive, drive higher customer satisfaction and outperform those who are less engaged. But only 20 per cent of employees around the world report that they’re fully engaged at work. It’s a disconnect that serves no one well.
Foot Roll Maya Character Skeletons Foot Roll Maya Character Skeletons By Brian J. Immel This tutorial walks you through the steps to create a rig that will allow for foot rolls which includes heel bend to toe bend.

Hack & Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP). At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D's web player, or as a stand alone version.

Hack & Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade

Machine Learning - Stanford University Machine learning is the science of getting computers to act without being explicitly programmed. In the past decade, machine learning has given us self-driving cars, practical speech recognition, effective web search, and a vastly improved understanding of the human genome. Machine learning is so pervasive today that you probably use it dozens of times a day without knowing it. Many researchers also think it is the best way to make progress towards human-level AI. In this class, you will learn about the most effective machine learning techniques, and gain practice implementing them and getting them to work for yourself.

Machine Learning - Stanford University

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Introduction to Artificial Intelligence - Fall 2011

Introduction to Artificial Intelligence - Fall 2011