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Cry. Frequently Asked Questions. Achron. (ay-kron) N. One who can self-communicate across time, in such a way to transcend time. [From Greek: a-, without + khronos, time] Achron FAQ Gameplay FAQ Technical FAQ Q: What is it? Q: It's a trick, right? Q: This is going to make my head explode, isn't it? Q: It's a neat concept, but is it actually fun? Q: What platforms are you supporting? Q: What forms of payments do you accept? Q: Are you be distributing Achron via Steam? Q: These mod tools... what can I do with them? If you're interested in using Achron's Resequence Engine in your enterprise for serious gaming, please contact us for pricing. Top Q: Does this mean I can recreate [insert some other popular RTS] with time travel on the Resequence Engine? Q: Aren't you worried about piracy? Q: No, I mean do you worry about people who copy your games and stuff without buying it?

However, DRM has many disadvantages, such as incompatibilities and annoyances. Q: Do you offer refunds? Q: How stable is this game? Q: I found a bug... Fuentes de Typodermic Fonts.

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Torque. CHESS MATE. IPB. Low poly cartoon tank. Low poly cartoon tank - Page 4. Free 3D Models. Hdhdh. Like A Boss (ft. Seth Rogen) - Uncensored Version. The Pin-up Files. Space Suits. "The trick to jetting yourself in space,"—he went on, 'lies in balancing your body on the jet—the thrust has to pass through your center of gravity. If you miss and don't correct it quickly, you start to spin, waste your fuel, and have the devil's own time stopping your spin.

"It's no harder than balancing a walking stick on your finger—but the first time you try it, it seems hard. "Rig out your sight. " He touched a stud at his belt; a light metal gadget snapped up in front of his helmet so that a small metal ring was about a yard in front of his face. "Pick out a bright star, or a target of any sort, lined up in the direction you want to go.

Then take the ready position— no, no! Not yet—I'll take it. " He squatted down, lifted himself on his hands, and very cautiously broke his boots loose from the side, then steadied himself on a cadet within reach. He went on, "Have the firing switch ready in your right hand. Several voices answered yes. "Who's talking? " "Lathrop, number six. "But—" Halo Custom Edition 3D Model Files.

Halo Custom Edition 3D Model Files: Reach Spartan Model (MAX. Reach Spartan Model (MAX/OBJ) Title: Reach Spartan Model (MAX/OBJ) Section: 3D Model Files Author: JakeGreen Description: File Name: reach_spartan_model.zip Media Type: Zip Size: 109.1M Date: 06/28/11 Downloads: 7,235 User Rating: 8.8 Rate This File! User Rating: 8.8 File Notes this is a 3d model of the halo reach spartan and not a biped. Halo Custom Edition 3D Model Files: Recon armor textured (MA. Recon armor textured (MAX) Title: Recon armor textured (MAX) Section: 3D Model Files Author: Terminator 5618 Description: File Name: Recon_armor_textured.zip Media Type: Zip Size: 398.6K Date: 12/01/09 Downloads: 4,990 User Rating: 9.1 Rate This File!

User Rating: 9.1. Halo ODST Armor Build : Table Of Contents (TOC) The project required so many steps that I had to break it down into FIVE instructables. Please follow the links below to the actual instructables I wrote on how to build the different armor parts .. 1. Helmet (Read this instructable FIRST ) ***COMPLETE & DONE*** 2. Torso (PVC dummy, milling machine video, shortcut using foam) ***COMPLETE & DONE*** 3. I discuss many alternatives to building armor like "rondo/mud", casting resin, making decals, Gold Bondo, using a mill, and PUDDING ;) I wanted to finish this project before Halloween 2011. I tried to be as detailed as possible with LOTS and LOTS of pictures. You can pretty much build your entire suit using the principles learned in the Helmet Instructable , but I wanted to really document every little step i took. I will update this Table of Contents (TOC) as I complete each part.

Go to steps 3-7 to see some progress pictures. ODST helmet game model. Hello 405th. Sorry for the dobule post. I had some problems editing the old topic. It would not save changesXDWhile the forum was down, I got some extra time to do stuff since I could not read forum post all day longXD I came across a group of modders over at facepunch.com. They where modding the half life 2 source engine to create a halo 3 odst mod. They had gotten hold of an exporting program which allowed them to export the ingame models from halo 3 odst out from the .map files extracted out from the game disc.A copule of weeks ago, their team fell apart due to idiots just starting their own stuff with the work from the other guys in the team.I asked one of the guys in the team if I could have one of the odst models.

He answerd no. Another guy from the team had started a new prodject after the team fell apart. Then I exported it as an .obj and started unfolding it in pepakura designer:I may or may not release this model. Retro, comicbook style Space Helmet (Lots of Pics) I'll try this again.I started with a few shipping tubes in various diameters. The largest is 11 inches in diameter to fit over my head. I refined the tubes by applying a veneer using poster board to hide seams and defects. The front assembly for the air intake waffle fan is glued onto the collar.

I should mention the globe isn't glued on yet. It was the last thing that I did. Both 12 volt fans run on a single 9 volt baatery. Retro, comicbook style Space Helmet (Lots of Pics) - Page 3. Mid Century Spaceman Costume (Planning Stages)... I know there is another thread about spacesuits right now but this one is specifically about my 2010 Halloween costume idea.

I'm big into pretty much Mid Century everything. One thing I really dig is the pre-1960's idea of space and science fiction. Soooo... why not do a Mid Century spaceman costume for Halloween. I say Mid Century because I can't really pin point it down to one era. Given that this will be something that I will be working on VERY SLOWLY I won't have it done tomorrow. ?q=14+in.+Clear+Acrylic+Globe&SearchButton.x=21&SearchButton. Create a SciFi Space Helmet for Less then $20 | Backyard FX - Filmmaking Special FX for Cheap. Create a SciFi Space Suit | Backyard FX - Filmmaking Special FX for Cheap. The Lower Hudson Valley Paper Model E-Gift Shop - Gallery Models. TGC » Games.

3DAA

Content Generation Process. 2D Images of Textures and GUIs Whatever application you use, whether it is Gimp, Photoshop, or MSPaint, you need to plan out your idea ahead of time. Determined whether you need transparency or not. JPG files cannot handle transparency. PNG files cannot handle layers. Whatever you decide to create, and how you do it, there are no extra steps when using an image as a texture for a heightfield or GUI icon. 3D Modeling of Objects and Avatars The actual modeling of an object you wish to inject into Torque will vary between 3D modeling applications, such as 3D Studio Max or Maya. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. *Note - You can also use ShowTool Pro to view your models.

DIF Generation for Interiors and Props There are a few tools you can use to create DIFs. One of the differences to note is that Constructor is a tool developed by GarageGames, and was released free of charge for the GarageGames community. Documentation - Artist | GarageGames.com. There is a great wealth of online tutorials and documentation available for artists. The main sources of documentation online are the Torque Developer Network and the GarageGames website. The documentation available on these sites can be categorized as below. Also, you will find additional tutorials and information in the docs shipped with the Torque engines. 3D Modeling and Animation Official Documentation Submissions If you would like to create simple tutorials or reference documentation, jump down to the Community Section for details. To gain greater exposure or have your work used in Official GarageGames Documentation, read through the Submission Guidelines and contact Michael Perry Below you will find several great tutorials geared toward artists.

Tutorials are grouped by modeling application in the following order: Maya, Max, Blender, Constructor The community of developers and artists using Torque Technology is vibrant and active. Forum Discussions Submitting Your Own Resources. Torque COLLADA Loader. Introduction COLLADA is an XML based file format, meaning DAE files may be opened, viewed and edited (if desired) in any text editor. COLLADA is emerging as the format for interchanging models between DCC (digital-content-creation) applications. Torque 3D can load geometry, material and animation data directly from COLLADA (.dae) files.

The Torque 3D COLLADA loader is based on version 1.4.1 of the COLLADA specification. Many 3D modeling applications come with built-in COLLADA import and export functionality, but third party plugins are also available that may be more stable, updated more frequently and give better results. COLLADA <unit> scale When creating a model, it makes sense to work in units appropriate to the type of object being modeled. This was often the case when exporting DTS models, since the convention for Torque 3D is that 1 Torque unit = 1 meter; forcing the modeler to always work in meters or apply a model-specific scale factor prior to export.

Up Axis COLLADA for Torque 3D. TGEA - Using Art Assets - Setup. To install the exporter, simply place the plugin file ("maya2dtsExporter.mll" for Windows and "Maya2DTSExporter.lib" for OS X) in the user plugins directory: Windows: My Documents\maya\7.0\plug-ins OS X: Home folder, Library/Preference/AliasWavefront/maya/7.0/plug-ins To install the dtsUtility MEL script, place the script file ("dtsUtility.mel") in the user scripts directory: Windows: My Documents\maya\7.0\scripts OS X: Home folder, Library/Preferences/AliasWavefront/maya/7.0/scripts Make sure that Maya isn't running, as it loads plugins on start up.

After you place the file in the plugins directory, start up Maya. Once Maya has started, we need to make sure the plugin is loaded, and make it auto-load from now on. To do this, go to "Window menu > Settings/Preferences > Plugin Manager... " Make sure the boxes for "loaded" and "auto-load" are checked. But we still need to access the dtsUtility script. This will bring up the script editor. And then click and drag the words up to your shelf. TGEA - Using Art Assets - 3D Studio Max - Simple Shape. Simple Shape Tutorial The following tutorial will walk you through setting up a very simple shape in Maya and exporting it for use in the Torque Game Engine. Please note that this is not a Maya how-to. For more information on the general use of Maya, refer to the help files that are included with the Maya installation.

Keep in mind that this tutorial is designed to introduce you to the basic tools and techniques used to setup and export shapes for the Torque Game Engine. The File Pack contains files that you may use during these tutorials. simpleShapeBase.mb, simpleShapeDetails.mb, simpleShapeCollisions.mb are the finished versions of the Maya scene files that are ready for export. simpleShapeAnimation.mb contains an animated object that is ready to be set up for export. simpleTexture.png is the texture for all scene files. Project Setup Set up a new project workspace for this tutorial.

This tutorial will assume the following settings: All other fields should be left blank. Create simpleShape. Re:Green lines after rebuild - Ubiq Visuals Forum. Hi guys, Yeah, there should probably be a note about this is the documentation somewhere. It's is more of a "feature" than a bug. The 3DAAK makes use of T3D's DebugDrawer facility to draw those lines. They were useful during development to show why the player and camera were behaving the way they were.

We figure that other developers may find them useful as well, so we've left them intact. See the comments in \Torque 3D 2009 Pro 1.1 Beta 3\Engine\source\gfx\sim\debugDraw.h for more information about the DebugDrawer. A brief explaination of what it all means: ----- The white boxes show the "detection regions" for ledge-grabbing, wall-hugging, climbing, and running. Sometimes you'll see red or green boxes appear near the player.

If the player is ledge-grabbing, the ledge will be highlighted with a black line, and the ledge "normal" is shown with a pink(?) When the player steps up (e.g. a staircase), the edge is highlighted with a red line.

C4

TrueSpace FAQs. Thanks to the following contributors for the "Frequently Asked Questions" that are collected in this post: Caligari, Norm, Prodigy, Jack Edwards, frootee, Délé, Heidi and Emma. :: GeneralQ: Where can I download trueSpace? A: trueSpace can only be downloaded from the Caligari download web page. Caligari developed trueSpace and they are now a wholly owned subsidiary of Microsoft. In May 2009, Microsoft was forced by the ailing global economy to lay off thousands of employees and cut funding to many projects.

Sadly, Caligari funding was cut and all trueSpace development stopped. When you visit the Caligari download page, you should find: trueSpace 7.61 -- the latest version of trueSpace with both the Model Side and Workspace Side.trueSpace 7.61 workspace only -- the latest version without the Model Side or Bridge. Q: Why is there a "Model Side" and a "Workspace Side"? Q: Does this mean that trueSpace will no longer be maintained? Q: Can trueSpace 7.6x take advantage of multicore CPUs? 1. 1.

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Unlimited Detail Real-Time Rendering Technology Preview 2011. CCPGAMES‬‏ - youtube. CARBON - Physics + Characters. BigWorld Forums. Komodo IDE 6: The Professional IDE for Python, PHP, Ruby and Perl | ActiveState.