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Study: 1.2 billion people are playing games worldwide; 700M of them are online. In yet another reminder of how quickly the gaming market is growing, a new industry study from Spil Games reports that 1.2 billion people are now playing games worldwide, with 700 million of those online. The 17-page study, titled “2013 State of Online Gaming Report,” pulled data from a variety of sources like comScore and eMarketer to find that 17 percent of the world’s population play games. It also found that 44 percent of the world’s online population are gamers. It’s not just guys playing, either — 46 percent of gamers are women. Netherlands-based Spil Games also noted the “the rising power of women and mothers within the online gaming sector,” citing that 73 percent of Turkish women aged 35-to-44 play online games.

In terms of top game categories per group, women tend to like puzzle, quiz and word games, while girls prefer cooking, dress-up and pet caring games. Oscar Diele, chief marketing officer at Spil Games, said in the report that this is key for advertisers. It's Here! The NMC Releases the Horizon Report > 2012 K-12 Edition. Login or Create New Account Member Spotlights RIT Launches Nation’s First Minor in Free and Open Source Software and Free Culture Submit Your Projects: NMC Horizon Report > 2014 K-12 Edition iTUNES U Ideas that Matter and More High Quality, Free EdTech Content Sparking innovation, learning and creativity. > NMC News > NMC Blogs > NMC Member Spotlights > NMC Member News > NMC Most Engaging It's Here! Posted June 11, 2012 by Samantha Becker The New Media Consortium, the Consortium for School Networking (CoSN), and the International Society for Technology in Education are releasing the NMC Horizon Report > 2012 K-12 Edition in a special session at the 2012 NMC Summer Conference, hosted by the Massachusetts Institute for Technology.

> Read the Report on the HZ app The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. > Download the NMC Horizon Report > 2012 K-12 Edition. EdCampPhilly - Blended Learning Notes from Inquiry Room. So...You Wanna Use Voicethread. I think collaboration and reflection are 2 of the biggest skills that kids need but aren't really getting enough of. Having the opportunity to work together in meaningful ways and to reflect on their work and the work of their peers is key to being a learner. There are lots of tools that you can use to help kids collaborate and reflect. Blogs are a great example. Podcasts are another. However, each can be daunting to set up and actually do. That's why I love Voicethread.

What is Voicethread you ask? It is a multimedia slideshow that allows users anywhere in the world to collaborate. Here are the basics: Create a free account.Upload images, documents, and videos to the presentation.Share. Once the Voicethread is created is when the magic happens. Here is one I did a while back asking for my Personal Learning Network (PLN) to give me ideas on what their PLN means to them? You can see there is a mix of comments, some text, some audio and some video. Just a couple of ideas: Tpack.org. Introducing DIY We started building DIY a few... We started building DIY a few months ago and now we’re sharing the first thing we’ve made.

This is a company that we hope to spend decades crafting, but it’s important for us to do it out in the open, bit by bit, to encourage our community of kids and parents to share feedback with us continuously. From Zach’s experience making Vimeo, we understand that this sort of culture fosters collaboration and admiration between a company and its community, and ultimately leads to something that is loved. Our ambition is for DIY to be the first app and online community in every kid’s life. It’s what we wish we had when we were young, and what we’ll give to our kids. Today we’re releasing a tool to let kids collect everything they make as they grow up. We’ve all seen how kids can be like little MacGyvers. We’re looking to you parents as partners to make it all work.

Here’s how it works today: Kids are ready for this. PS. Lessons Worth Sharing. Figment: Write yourself in. 41 Benefits of an ePortfolio | Stable Transitions. Education Reform for the Digital Era. Will the digital-learning movement repeat the mistakes of the charter-school movement? How much more successful might today's charter universe look if yesterday's proponents had focused on the policies and practices needed to ensure its quality, freedom, and resources over the long term? What mistakes might have been avoided?

Damaging scandals forestalled? Missed opportunities seized? Can we be smarter about taking high-quality online and blended schools to scale—and to educational success? Introduction, by Chester E. Chapter One: "Teachers in the Age of Digital Instruction," by Bryan C. Chapter Two: "Quality Control in K-12 Digital Learning: Three (Imperfect) Solutions," by Frederick M. Chapter Three: "The Costs of Online Learning," Tamara Butler Battaglino, Matt Haldeman, and Eleanor Laurans Chapter Four: "School Finance in the Digital-Learning Era," by Paul T. Chapter Five: "Overcoming the Governance Challenge in K-12 Online Learning," by John E. About the Authors.