background preloader

Machine learning

Facebook Twitter

Machine learning.

Linear algebra

XML. Cloud-Powered Facial Recognition Is Terrifying. GottliebSalisburyShekVaidyanathan-DetectingCorporateFraud.pdf (application/pdf Object) Public Datasets for Machine Learning - Prodigy Productions, LLC - Learn software development, computer vision, and A.I. programming. The Magic of Machine Learning in Real Time. Xuhui Shao | August 3, 2010 | 0 Comments inShare1 In digital advertising, the machine learning prediction boils down to two parts: identifying your target audience and reaching them efficiently. Part of the magic of real-time bidding is found within machine learning. This involves using sophisticated algorithms to "learn" complex patterns based on large amounts of data in order to make optimal advertising decisions.

To create machine learning magic, two ingredients are required: scale and prediction. Better inventory control and more purchases/utilization.Better targeting becomes a custom delight feature when it's perceived to be quite accurate by average consumers. The ability to deliver relevant choices in real time based on what consumers reveal about themselves creates a virtuous cycle: Ads/recommendations become more accurate → consumers are willing to share additional information about themselves → the machine learning algorithm for ads/recommendations becomes even smarter. Machine Learning in Games Development. In this article, I shall outline the current perceptions of 'Machine Learning' in the games industry, some of the techniques and implementations used in current and future games, and then explain how to go about designing your very own 'Learning Agent'. The Games Industry Machine Learning has been greeted with a certain amount of caution by games developers, and until recently, has not been used in any major games releases.

Why is this -- surely there must be potential demand for games that can learn -- games that can adjust strategy to adapt to different opponents? There are several major reasons for the lack of enthusiasm which has, for a long time, been exhibited. Another question to be asked, is just how important is it for a game to 'learn'? Is the average games player going to appreciate any significant advance in gameplay, or will all the effort be a waste of time and money? Varieties of Learning The greatest temptation for designers, is to create a false impression of learning.