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Selwy.com. Untitled. Dracula Torso part2 Transpose. Scythe's Anatomy. Hello guys, I finally muster up the courage to post here. just a C/C from polycount, since my resolve haven't changed from that : let's go straight into the subject. Back around the end of november, I felt very unhappy with the level i had in anatomy, posing, rhythm and forms. I know i was able to get some result but it took a hell of a time and iterations to get there. I decided to challenge myself, from this day and for a month, i would have to do a sculpt per day, posed and without symmetry.

Getting back to the masters, I decided to copy famous sculptures at firt. as I advanced in my quest for anatomy, I started learning how the body move and work.

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Making of the Dragon Scales. Cloth Fold Sculpting by David Richardson | CG Everything. Zbrush UV Shells - Zbrush. Environment. Painting. Creature sculpting. Accurate Displacement Workflow | Akin Bilgic. Intro This tutorial attempts to cover and clarify the process of generating and applying accurate displacement maps from either ZBrush or Mudbox, to V-Ray for Maya, V-Ray for 3ds Max, V-Ray for Cinema 4D, or Arnold for Maya (MtoA).

There's often a lot of confusion and misinformation surrounding displacement maps and how they're supposed to work. You'll sometimes see artists load a displacement map onto their low resolution geometry and play with intensity and depth values until it looks somewhat similar to their high resolution geometry and assume that's it's as close as they can get. But with a correct workflow you don't have to fiddle with settings or settle for 'close enough' - it'll just work correctly from the start to match your high resolution geometry as accurately as possible. We'll first cover some of the underlying concepts behind how a floating-point displacement map works and how to recognize if you're getting correct results.

How Floating-Point Displacement Works Figure 01. Retratoon The Art of Fernando Issamo. Live Show [Procaster] Tue Feb 11 2014 06:23:38 PMon Branduarte. ZBrush to Maya Displacement map | Henning Sanden. Displacment maps. Maya. Combined, the two words sends shivers down the spine of any CG artist. It’s a topic I’ve spent countless hours trying to wrap my head around. In this tutorial we’ll look at a reliable way to use 32 bit displacement maps in Vray for Maya generated in ZBrush.

. - You dont have to worry about fiddling with the displacement amount, as long as your Zbrush and Maya model are the same size. with 32 bit maps, the displacement amount will replicate your Zbrush model as closely as it can automatically. - You have significantly more data to work with so your displacement will be more accurate and will contain more information.

I’ll assume you know the difference between a normal, bump and displacement map, and why a displacement map is necessary. Here is the mesh in Zbrush which I want to transfer to Vray. We’re going to use Multi Map Exporter (MME), which is a relative recent plugin in ZBrush. It also supports multiple UV tiles. More info regarding the MME For example: Zbrush Tutorials | Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio. Topology Brush – Chapter 03 – ZBrush Tutorial 1.24K Views0 Likes Topology Brush - Chapter 03 - ZBrush Tutorialwe take a closer look at the curve mode function within ZBush 4R4. We explore the obstacles that may be encountered when trying to edit the curve lines before moving in... Topology Brush – Chapter 02 – ZBrush Tutorial 526 Views0 Likes Topology Brush - Chapter 02 - ZBrush Tutorialwe expand on the previous tutorial.

Topology Brush – Chapter 01 – ZBrush Tutorial 821 Views0 Likes Topology Brush - Chapter 01 - ZBrush Tutorialwe start with creating a single Polygroup for our prop before moving into the basic principles of the Topology Brush. Topology Brush – Introduction – ZBrush Tutorial 756 Views0 Likes Topology Brush - Introduction - ZBrush Tutorialwe look at the overall scope of the Topology Brush series and briefly examine some of the topics that will be covered including basic application, separation of sub-o... SpiderBot – Building the Cannon Part 01 – ZBrush Tutorial 799 Views0 Likes.