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Quickposes: pose generator for figure & gesture drawing practice. Sketchdaily Gesture/Figure Drawing. THE ART CENTER / Sharing Ideas And Tips From Artist To Artist. Someone asked a question about the process of painting a character, so I'll take a stab at that one. There are many processes that each have their strengths, but for the sake of learning this is what I'd suggest. This process is based around the way 3d rendering programs work, using separate passes and combining them together for the final effect. Separating the processes in this way helps you think through what needs to be done. First of all, start with a sketch. Pick up the lines as a layer, and switch the layer type to multiply or Gel if you're in Painter.

These next steps can almost be done in any order. On a separate layer, paint the occlusion in. Now, on a new layer, paint in a single light source. Here is what the lighting layer and the occlusion layer look like when they're both visible on a blank background. Here's what those layers look like applied over the colors I painted earlier: Now you have a fairly good start to your painting and you're ready for the polishing phase.

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Albert_Bierstadt. Gurney Journey. Be Your Own Boss. -By Dan LuVisi I want to tell you guys a story. I've told this journey of mine at several workshops, from Gnomon Workshop, to some colleges, and in Portugal at the Trojan Horse Was a Unicorn event (which I suggest you sign up for this year, as it's fantastic). I'll be giving this speech at OFFF in Barcelona, Spain this year, so please come by if you're a reader of this blog.For those that can't attend, here is Part 1 of this speech.

I've been told it's a bit of a lifter for the spirt, and motivational to artists who want to build their own world--something I feel we should be doing more of with the lack of creativity coming out of Hollywood these days. I want to write a small disclaimer that these are my choices and opinions. I absolutely mean no disrespect to artists (of all sorts) who work at studios or freelance. One day I woke up, and I decided I was going to make a book. This wasn't pre-meditated, and I had no idea what that book was. Towards the end of 2008, I took a risk. Howtonotsuckatgamedesign.com | Anjin Anhut on game design, pop culture and art.