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Virtual Worlds Poised to Become Valuable Work Tools - ReadWriteW
Last week, Google released Lively, its own system for building virtual online environments. Unlike recent forays into virtual worlds by IBM and Sun, which concentrated on the technology’s business potential, Lively seems to be aimed at the consumer market. It also has a number of features that may make it more attractive to first-time users than popular virtual worlds like Second Life. Nonetheless, some industry insiders question whether Google approached Lively as a business initiative or just one interesting project among many. Sibley Verbeck, CEO of the Electric Sheep Company, a virtual-world service and software provider, welcomes the credibility that the Google brand brings to the industry: “There is no question [that Lively] is a very positive thing. Google Gets Into Virtual Worlds
MinyanLand is a virtual community designed to teach kids and families about earning, spending, saving and giving through games and interaction that are entertaining and educational. The world is developped by Minyanville, a leader in financial infotainment, in partnership with the Council for Economic Education The economic system of MinyanLand mimics the real-life pricing of general goods and services. As players participate in the system, their actions will affect the overall MinyanLand economy. Virtual Worlds Almanac
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Virtual Worlds Timeline Sony launches PlayStation Home open beta Dec 11, 2008 Sony Computer Entertainment Inc.
Designing Virtual Worlds