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Teleportation. Discussion. Meetsee. Second Life to Pay $10,000 for Improvement of Real Life. November 10, 2008 | Svetlana Gladkova There’s an interesting announcement on the blog of Second Life, probably still the best-known and the most popular virtual reality project. Today the team is announcing Linden Prize, a contest with the $10,000 in prize money to be paid to a member or a team of Second Life residents for the most innovative inworld project that will improve real lives outside of the virtual world.

The applications are accepted starting today so if you already have an inworld project that you think will meet the requirements of the contest you may send the application right away. But bright ideas without implementations are not too much of an obstacle as the applications will be accepted until mid-January so Second Life users still have time to turn their ideas into reality… well, virtual reality. The winner will be announced by the jury until the end of April. Industry Reacts to Linden Lab CEO Shuffle with Cautious Optimism.

Central Grid Connecting Virtual Worlds. Creating a Web of Worlds. Many of today’s virtual worlds have been influenced by science-fiction writer Neal Stephenson’s vision of a Metaverse, described in his novel Snow Crash. Stephenson’s Metaverse swallows up the Web and Internet into a 3-D space that users navigate with avatars. But Raph Koster, president of Metaplace, based in San Diego, and former creative lead for the influential game Ultima Online, believes that the Metaverse should look decidedly different. Metaplace is building a system that’s designed to treat virtual worlds like other content on the Web, Koster says. A virtual world, he explains, is simply a place where multiple users can interact with one another or with objects built for that world. Metaplace is designed to allow users to host these places on the Web the way they might host embedded video, and to build them the way they might build other content on the Web.

“We think virtual worlds are just a new medium,” Koster says. Virtual Worlds Poised to Become Valuable Work Tools - ReadWriteW. Forrester has released a new report into the use of virtual worlds in the workplace. The report makes the big claim that "within five years, the 3-D Internet will be as important for work as the Web is today". But before we get too carried away, the report also notes that right now virtual worlds are not user friendly to the enterprise crowd - "you’ve practically got to be a gamer to use most of these tools", Forrester notes.

The report, entitled 'Getting Real Work Done In Virtual Worlds', states that Virtual worlds like Second Life, There.com, and "more business-focused offerings" are on the verge of becoming valuable work tools. Forrester cites investments in this area by big organizations like BP, IBM, Intel, and the US Army. The use cases include: "Information and knowledge management professionals should begin to investigate and experiment with virtual worlds.

"On any given day, 50% of Sun Microsystems’ workforce works remotely from home, the road, or a customer site. Intel to Push Virtual Environments in CES Keynote. Just Leap In pushed its browser-based, 3D virtual world to public beta today. The world, which we first noted in its private beta this summer, runs on a proprietary plug-in compatible with both Macs and PCs across most major browsers. Targeted at social media users, Creative Director Michael Griffin compares Just Leap In to products like Cooliris that adds a 3D interaction to sharing pictures and other media. “The core social media generation, 18-34, grew up with next-gen video games. We think there’s an unmet need there to show that that kind of technology is a way of expressing ourselves on the Web,” said Griffin. We’ve seen some products out there that show people are really excited about adding value to the way they express themselves on the Web. There’s a novelty aspect, but also a real purpose.”

Users can create 3D spaces, individually and collaboratively, based on templates and share them with others through the service and embedded spaces around the Web. SceneCaster. Walk+text talk in Second Life at the same time. … and these be tha adventures of a time-traveling, universe-crossing, autistic, cyberpunk monk and his/her/xor various incarnations. Y̶̛͙̦͎̳͓̞̱̓ͫ̃ͧ͘A̶̧͍͈͔ͮͣY͔̗ͬẐ̧̳̥̤̳̹̪͚ͤ̏͋̾̾̐ͅĔ̵̷̻̰̼̝͇̖̠͎̌̀R̵͈̰̟̘̯ͨÃ̩͎͓̫̹͔̝̍ͩͩ̇̽̍̆͢͡M̶̠͂͟A̵̳̩̼̥̥͕̱͎͌ͤ̇̋̾́.̜̰̼͍̝̽͋ͯ́̎͂ͦ̚͝ ▓▒░ 4@torley.com ░▒▓ Fᴀᴄᴇʙᴏᴏᴋ | YᴏᴜTᴜʙᴇ | Iɴsᴛᴀɢʀᴀᴍ | Bᴀɴᴅᴄᴀᴍᴘ | SᴏᴜɴᴅCʟᴏᴜᴅ Get an alert when new aurelics (musical treasures) are discovered! I specialize in aurelics (aural relics); our life’s work involves discovering exceptionally lovely music across alternate realities & parallel universes. We are presently compiling massively melodic adventures that are overflowing with fun + changes.

Sight art by RAVENELLE + sound art by TORLEY = we art TORAV Classical piano meets experimental techno. Spectrasonics-Moog OMG-1 Grand Prize Winner. Melodic memories from a diagonal timeline. Oh look, multimedia, wherein our passion for specific slivers of musicular gastronomy can’t be contained. Ideas of consequence to our creative process. Wishfarmers. 10 debug options you should know about « SL-toolbar. Lange ist es her, als mein Avatar erstmals die Welt von Second Life betrat ...Auch ich bin mit einer Kiste auf dem Kopf umher gelaufen, hatte Mühe interessante Orte und gleichgesinnte Leute zu finden. Vieles hat sich seither verändert. Die ToolBar für SL - anfangs nur für mich persönlich entwickelt - hat über 13.000 Installationen zu verzeichnen, der SL-Viewer hat sich drastisch verbessert und viele Menschen sind gekommen und gegangen; auch im Management von Linden Lab.

Leider hat sich Second Life nicht so weiter entwickelt, wie ich und viele andere es sich erhofft hatten. Die Gründe dafür sind vielfältig. Mein Interesse und Engagement für die virtuelle Welt hat darunter sehr gelitten. In der Konsequenz wird ab 2011 der Support und die Entwicklung der ToolBar für SL eingestellt.

Es wird vorerst weiter möglich sein die Symbolleiste zu installieren und auch User, die sie bereits nutzen, werden zunächst keinen Unterschied merken. Der Letzte macht das Licht aus ;) SL Reports. Linden Lab Plans Stability Improvements, Web Hooks, And Face-Lif. Outback Online. OpenSecondLife. Philip's risky gamble with Second Life. When you visit Second Life these days, you will meet a lot of grumpy long time users.

The huge success, which SL enjoys lately, is a reason to celebrate of course (for early adopters, who "knew it all along"). It has some disadvantages, though. With more than 12,000 new accounts every day and the number of concurrent users doubling in a very short time, Second Life's infrastructure is under a terrible stress; not only the technical infrastructure. If you log in to SL at peak times, you will experience slow load times for textures and an unusual amount of "lag" (long response times) - even in former low-lag areas.

The system is literally groaning under the load. What's more: the support structures for newbies can't cope with the flood any more. But this is not simply "bad management" from Linden Lab, as some disgruntled residents would like to see it, but part of a grand strategy - and not an uncommon one for markets like this. The winner takes it all! On the other hand ... Pastywhitesugar. Is Second Life Converting Visitors into Residents? The Clip Report: An eBook on the Future of Media In the early 1990s when I began my career in PR there were clip reports. These were physical books that contained press clips. It seems downright archaic now but that’s how I learned about the press - by cutting, pasting up and photocopying clippings. My fascination with the media never abated. Today my role is to form insights into how the entire overlapped media landscape - the pros, social channels, and corporate content - is rapidly evolving and to help Edelman clients turn these learnings into actionable strategies.

As part of this effort, I spend a lot of time with not only the social platforms but journalists and media execs. Today I am re-launching my Tumblr site with a new name, a new focus and a new format. It all kicks off today with a 15-page installment of The Clip Report. Crayon Claims To Be First SecondLife Company. Virtual reality service SecondLife must be loving all of the positive press it’s receiving lately. After raising another $11 million in funding earlier this year (bringing their total to $19 million), they celebrated their third birthday and recently announced their 1,000,000th user registration.

Putting the recent database hack aside, SecondLife is clearly hitting its stride. A robust virtual economy has blossomed on SecondLife as well. At least three thousand users make at least $20,000 per year on SecondLife, selling everything from clothes to body parts to real estate. SecondLife puts current statistics right up on the home page (stats as on 1:30 pm on Sunday October 22 are to left). With all of this real money floating around the SecondLife economy, look for more businesses to set up shop. More on this as details emerge. Sloodle. Second Life News Network - SLNN. New news networking coming to Second Life.

Libsecondlife. Second Lives. The page you were looking for no longer exists Why not? Channel4.com has been relaunched and now you can watch thousands of full-length programmes on our free 4oD service. As part of the relaunch we updated many of our pages and removed some that were out-of-date. Where now? Some suggestions to help find what you're looking for... 4oD Watch full-length programmes with our free 4oD service. How to build a Metaverse. A version of this article appears in New Scientist, October 14, 1995International Copyright 1995 New Scientist Please see our free downloading policy. . . . Hiro's not actually here at all. He's in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. . . . Hiro is approaching the Street. . . . It is the brilliantly lit boulevard that can be seen, miniaturized and backward, reflected in the lenses of his goggles.

It does not really exist. . . . from Snow Crash, by Neal Stephenson It's happening Back in in 1990, when Neal Stephenson wrote those words in the first chapters of his novel, Snow Crash, he was painting a fantasy world. Today? Like many things that once were pure fantasy, from Dick Tracy's wrist communicator to telesurgery, somone's working on it, they've got a primitive working model, and (again like many another fantasy) the center of this effort is in California.

The Gathering of the VRMN Flying through molecules. Out of Bounds Software. Metaweb. MyBlog3D. :: SW City :: Largest City in Active Worlds :: VR Juggler. SLurl: Location-Based Linking in Second Life. Secondlife @ instructables.