background preloader

Economy

Facebook Twitter

Banking

The Extreme Cred Card. Second Life is Dead, Welcome to the Post-Mortem Era! If you look around in the news, people are trying very hard to "prove", without a shadow of doubt, that Second Life is basically dead. The economy has stagnated; nobody wants to buy land; companies are moving out; other social networks are catching up; every tiny company that has one programmer and a designer are launching their own virtual world, and they all will be "faster, better, cheaper" than Second Life. Linden Lab is also getting more tyrannical and shutting down everything attractive in SL. From gambling to ageplay to age validation to banking, with each blow, SL becomes poorer, and hordes of people are leaving. The markets crash. With nobody around having fun, everybody's closing down shop, and moving away, never to return. Enter the post-mortem era of Second Life. So what's happening? The strangest thing is, they listen. Well, perhaps, after all, the horse is not dead yet.

Entropia Universe. A Virtual World but Real Money. The Escapist - There Goes the Neighborhood. I remember the first time I loaded up , my first massively multiplayer online game. It was one of the turning points in my gaming career, and to this date I can still see the shadowed, two-dimensional character-creation screen, empty and waiting for my input.

I can hear the music, foreboding and repetitive. I can see the font, bright and blocky. Here I was given the chance to transform and to shine. This program, this game was allowing me to spread my wings. It was teaching me more about myself and what kind of person I wanted to be than school or parents or any other force that was supposed to be guiding me through my teenage years. In , I could be the type of person I wanted to be, without fear. Or so I thought. I remember coming across a CNN.com article entitled " Where Does Fantasy End? With the rise of online currency sales, the real-world "survival of the richest" is seeping into the online world. In 's sequel, , the world is led by buyers and sellers. Economy and the Formation of Virtual Societies. Philip K.

Dick explained once how he became a passionate writer of a genre perceived as “not serious”: “I became interested in writing stf [scientifiction] when I saw it emerge from the ray gun stage into studies of man in various types and complexities of society”, Introducing the Author (1953). Online multi-players games (MMORPGs) and Virtual Worlds (Metaverses), such as Second Life, bear great resemblance to the remote galactic colonies depicted by many sci-fi dreamers. And just like early stage sci-fi, MMORPGs needed a certain setup time to overcome the ray gun stage and become what they are today – a viable alternative to our existing world. Philip Rosedale Linden, CEO, Second Life: “I’m not building a game; I’m building a new country.” One prominent trait of any society/country is the existence of economic processes and regulations.

As these virtual worlds are young, most of the economic structure is created in a trial-and-error fashion. References: Like this: Like Loading...