Rhino in Second Life. Authored by: Ĝan Ŭesli Starling (SL resident Aplonis Ember) Last Update: 2009-03-14 Sculpties direct from Rhino 4?
↑ → Rhino 4 is professional 3D CAD system. In my first life as mechanical engineer, I prefer Rhino to SolidWorks which costs nearly five times more. And for SL purposes, SolidWorks is totally useless...except for the fact that SolidWorks models can be imported into Rhino and thence from there into Second Life. The good folks at McNeel Assoc who distribute Rhino have begun work on a direct export feature for Second Life sculpties. Download: ZIP — Experimental SculptedPrims.rhp plugin, all the source code, etc (current as of 2008-04-09) That will get you these new Rhino commands (experimental — don’t expect a whole lot just yet).
SculptedPrimSurf SculptedPrimMesh MakeSculptedPrim Anyone from the community of programmers in Second Life is encouraged to contribute to the further development of this open source project. Get Info: Wiki — Rhino public software development kit. 3Dxplorer. Archipelis. Museum Brings Roman Road to Virtual World. BringIt , profiled by TechCrunch today , adds a new dimension to gaming of all sorts. BringIt lets gamers 18-and-up set a wager, put money into escrow, and duke it out in one-on-one matches across all the major consoles and the PC. Because the matches are considered games of skill instead of chance they exchanged is allowed in most states. (At least that's BringIt's argument, though, as a non-lawyer, I wonder especially about games like Fifa '09 that have stat rankings for players and that apply percentages and a bit of randomess to gameplay and skills.)
BringIt makes a profit by taking a 10% cut of the entry fee. It's not quite the same model as publisher-supported RMT markets, but there's a similarity. PloppSL. Sculpt Studio. Blender-to-sculpted. Sculptypaint. Thanks to / sponsored by Some changes in Sculptypaint v0.93 To LOAD !!
How to Make Sculpted Prims with Blender. If you don't see the images on this page, try this link where Ender Snook has kindly mirrored this page.
Update: For the impatient, see this alternative tutorial for a crash course to using Blender to make sculpties. This tutorial describes one way to make sculpt textures from a mesh for use as "sculpties" in Second Life using Blender 2.43. If you have never used Blender before, consider looking at the many starting tutorials on the Web to familiarise yourself before diving into this. The method described here has been pieced together from discussions on the Second Life wiki and by trial and error.
Step 1. Step 2. Explanation: The UV mapping for a sculpt texture must be a regular grid and must fill the entire texture exactly from edge to edge. Step 3. Explanation: The seams tell Blender how your mesh should be sliced up and "unrolled", as we will see later when the UV mapping is created by unwrapping the mesh. Step 4. Step 5. Step 6. Step 7.