Rhino in Second Life Authored by: Ĝan Ŭesli Starling (SL resident Aplonis Ember) Last Update: 2009-03-14 Sculpties direct from Rhino 4? ↑ → Rhino 4 is professional 3D CAD system.
This innovative concept is extremely easy to use: just draw an outline from a background image to make a 3D textured model! Or you can use a blank view and just draw the shapes you want from scratch. It's the most intuitive approach to sketch out the shapes and enhance them with textures and photographs. Archipelis
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PloppSL PloppSL allows you to create intriguing Sculpted Prims for SecondLife™ easily. Both texture and model are created in one step. Simply paint the front and back side of your model and it will be converted to a Sculpted Prim by PloppSL. Features You can create or use different textures for the front and backside of your model. Paint in your favored paint program, import the images into PloppSL by drag&drop and turn them into 3D models with one click. About the Project PloppSL is a specialized version of Plopp the award winning 3D Painting Tool for kids.
thanks to / sponsored by Some changes in Sculptypaint v0.93 To LOAD !! a Sculpt-image/Reference-image/Texture in Sculptypaint 0.93 just drag and drop it onto the application You can Zoom in/out; or translate the model a bit using the arrow keys. 2 little trees, around 1.2(m) high, LandImpact: 1 (125 and 111 sub-meshes used, 5 textures) Created with Celzium#03'DNA' my inworld mesh creation tool
How to Make Sculpted Prims with Blender If you don't see the images on this page, try this link where Ender Snook has kindly mirrored this page. Update: For the impatient, see this alternative tutorial for a crash course to using Blender to make sculpties. This tutorial describes one way to make sculpt textures from a mesh for use as "sculpties" in Second Life using Blender 2.43. If you have never used Blender before, consider looking at the many starting tutorials on the Web to familiarise yourself before diving into this. The method described here has been pieced together from discussions on the Second Life wiki and by trial and error.