background preloader

Blender

Facebook Twitter

Rendering

Totally Blended!!! Apricot. After Orange and Peach, Blender Institute continued with a new open project: Apricot. This time it wasn’t a movie but a 3D game! Starting february 1st 2008, a small team of again the best 3D artist and developers worked on a game jointly with the on-line community. The main character in the game has been based on the short 3D animation open movie Peach. The project ended in august, and in october 2008 the DVD and game was released. The original project goal was to work on a cross platform game (at least Linux, Windows, OS X), using Blender for modeling and animation, Crystal Space as 3D engine and delivery platform, and Python for some magic scripting to glue things together.

The purpose was to not only make a compelling 3D game experience, but especially to improve and validate the open source 3D game creation pipeline, with industry-standard conditions. - Validation: create full functional game prototype, industry quality Sponsors who have helped realizing Apricot: ProjectWonderlandBlenderImport. Blender 3D Design Course. BlenderNewbies. BlenderWiki. Howto build a sphere and square uvmapping. Blender Tutorials. Uni-verse.