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Lively. Virtual human has a roving eye. Cookies on the New Scientist website close Our website uses cookies, which are small text files that are widely used in order to make websites work more effectively. To continue using our website and consent to the use of cookies, click away from this box or click 'Close' Find out about our cookies and how to change them Log in Your login is case sensitive I have forgotten my password close My New Scientist Look for Science Jobs Will an anti-viral drug put paid to measles? Criminal gang connections mapped via phone metadata No more primal soup: Creating life without water Slow-motion tremors make megaquake more likely Red lettuce and dinosaur germs head to space station TODAY: 23:03 18 April 2014 SpaceX has launched its third cargo mission to the ISS, carrying gear that includes robot legs, a collapsible garden and a microbes from a dino fossil Shakespeare: Did radical astronomy inspire Hamlet?

FEATURE: 18:00 18 April 2014 The LADEE killers: NASA has crashed probe into moon TODAY: 17:39 18 April 2014. Universal avatars bestride worlds. A virtual character, or avatar, for all the virtual worlds in which people play is the goal of a joint project between IBM and Linden Lab. The computer giant and the creator of Second Life are working on universal avatars that can travel between worlds. The project aims to open up virtual worlds by introducing open tools that work with any online environment.

The companies hope to boost interest in virtual worlds as well as make them easier to navigate. Character sheet At the moment every virtual world requires a player or user to go through the process of creating an avatar that will act as their proxy in that online environment. Typically, an avatar created for one world, be it a game or a system like Second Life, cannot move between these different virtual spaces. The project started by IBM and Linden Lab aims to create a universal character creation system so people only have to create a digital double once.

Gizmoz. 3B. Habbo Hotel. Flux Studio. Linden Lab Introduces Expressive Puppeteering to Second Life. IMVU. PCD.