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Lively. In July we launched Lively in Google Labs because we wanted users to be able to interact with their friends and express themselves online in new ways.

Lively

Google has always been supportive of this kind of experimentation because we believe it's the best way to create groundbreaking products that make a difference to people's lives. But we've also always accepted that when you take these kinds of risks not every bet is going to pay off. That's why, despite all the virtual high fives and creative rooms everyone has enjoyed in the last four and a half months, we've decided to shut Lively down at the end of the year.

It has been a tough decision, but we want to ensure that we prioritize our resources and focus more on our core search, ads and apps business. Lively.com will be discontinued at the end of December, and everyone who has worked on the project will then move on to other teams. We'd encourage all Lively users to capture your hard work by taking videos and screenshots of your rooms. Virtual human has a roving eye. Cookies on the New Scientist website close Our website uses cookies, which are small text files that are widely used in order to make websites work more effectively.

Virtual human has a roving eye

To continue using our website and consent to the use of cookies, click away from this box or click 'Close' Find out about our cookies and how to change them Log in Your login is case sensitive I have forgotten my password close My New Scientist Look for Science Jobs Will an anti-viral drug put paid to measles? Criminal gang connections mapped via phone metadata No more primal soup: Creating life without water. Universal avatars bestride worlds. A virtual character, or avatar, for all the virtual worlds in which people play is the goal of a joint project between IBM and Linden Lab.

Universal avatars bestride worlds

The computer giant and the creator of Second Life are working on universal avatars that can travel between worlds. The project aims to open up virtual worlds by introducing open tools that work with any online environment. The companies hope to boost interest in virtual worlds as well as make them easier to navigate. Character sheet At the moment every virtual world requires a player or user to go through the process of creating an avatar that will act as their proxy in that online environment.

Typically, an avatar created for one world, be it a game or a system like Second Life, cannot move between these different virtual spaces. The project started by IBM and Linden Lab aims to create a universal character creation system so people only have to create a digital double once. Gizmoz. 3B. Habbo Hotel. Flux Studio. Linden Lab Introduces Expressive Puppeteering to Second Life. IMVU.

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