[Relz] Bananasplit's Better Cities - Thread 37. We Need Your Opinion! Help us decide to which direction going for our next releases on Better Cities by voting to this poll. We know everyone of you who is using Better Cities is registred to TESNexus, this is why the poll is there. 36th Thread "This is a translation of Bananasplit's awesome Better Cities mod, which aims at making all the cities in the game more beautiful.All credit goes to Bananasplit for the creation of his mod, I merely translated some names and the new Guide to Skingrad. " As you know we took over the job started by Satu with Skingrad and Bravil. All these files are in the same pack in Better Cities of BananaSplit.Expect new Patches/Fixes/Enhancements every Now and Then Find the German translation (back) here.Find the Japanese translation here (from version 4.6.1c), with Japanese nouns on the signs _______________________________________________________RequirementsOfficial Oblivion Patched with v1.2.0416 (or whichever version you need for your language.
Imperial City Suburbs at The Elder Scrolls Nexus. Clocks of Cyrodiil. [RELz / WIPz] Immersive Interiors. Back from holiday /smile.gif' class='bbc_emoticon' alt=':)' />Nice to see that there has been no major issues with the new release. 'Rahu X', on 04 Oct 2010 - 04:34 AM, said: I have to say that your work is damn impressive. It's actually making me consider switching from Enhanced Weather to All Natural just to use these.I can't wait to see if someone steps up and makes a Better Cities version. Unless you plan to take that, what I assume is, massive task yourself.And I would ask if you had an SI version planned, but I don't want to come off as rude or anything.Either way, I'm loving your work and can't wait to see more of it.
/tops.gif' class='bbc_emoticon' alt=':tops:' /> Thanks a lot! And I actually hadn't thought of SI before. [WIP]Oblivion Prelude: Kvatch. Oblivion Prelude: Kvatch is an alternate start mod that aims to modify certain parts of vanilla Oblivion. Instead of starting as a prisoner in the Imperial dungeon, the player will be able to choose from 22 starting locations. The Emperor is still alive and the Dragonfires remain active. The main focus of this mod however, is the re-created city of Kvatch. The player will be able to experience a living, breathing Kvatch, inhabited by newly created NPCs as well as those from the vanilla game.
This mod draws its inspiration from various mods: The living Kvatch concept is made possible by thePOSTALdude's M.O.E. Main Quest Delayer; the alternate start scenario gathers elements fromAlternative Start Arrive by Ship, Alternate Start Revamped, A New Beginning, Who Am I, and Starting Options. Experience the city of Kvatch, fully re-created with NPCs, shops, guilds, an inn, an arena, and homes.
Purchase a house in Kvatch just like in every other city. Excerpt from Guide to Kvatch by Alessia Ottus. Kvatch Rebuilt. This mod will rebuild the city of Kvatch through several phases. Included are new armour, an arena to fight in and spectate, the opportunity to become Count(ess) of Kvatch ... With the Expansion, you will explore the depths beneath the City of Kvatch! ContentKvatch Rebuilt aims to rebuild the city of Kvatch from the ashes in which you find it, whilst blending as seamlessly as possible with the original game.
The rebuilding takes place in several stages, from the clearing of the rubble to the city restored to it's former glory. Along the way you'll find a variety of quests that introduce new locations, new characters, new armour and of course the rebuilt city to explore. The complete city also features a brand new arena, where you can entertain or be entertained. The Expansion will let you explore the ruins of old Kvatch, and even the ruins beneath that! InstallMake sure you have Shivering Isles with the latest official patch installed. Kvatch Rebuilt Team(In alphabetical order)ActiveZaldir. Castle Highrock. I think you did a wonderful job with the decoration of the castle, and its location is stunning. The areas that were created by you are very nicely done, with some lovely and unique accents (like the Wintergarden and lily pool/statue area, etc.).
I took a good bite out of my rating for the following reasons: The approaching staircase is odd,*bleep*bersome, and not exactly aesthetically pleasing. Perhaps that was a necessary layout, but it feels wrong. Also, for an expansive castle, it can be a bit cramped in some areas, and could do with more storage/display areas. The Lord's Manner, i.e. You have authored some wonderful mods, and I am not implying that you secretly promoted the original work as your own. It would have been helpful for people to know about the silent dialogue, as well - that there is something you can do about it. centime.
Faregyl Village at The Elder Scrolls Nexus. MTCExpandedVillages at The Elder Scrolls Nexus. Runestone Village 2 at The Elder Scrolls Nexus. Hanstholm village at The Elder Scrolls Nexus. Silent Stones Camp & Cave. I gotta say it—beautiful as this cave is, Trollf’s alchemist’s cave is even better. But then, it’s more elaborate, too. **Spoiler Warning--Read no further if you don’t want to know in advance what the place is like.** This cave essentially has its own quest—locate it without getting yourself killed on the sheer mountain slopes that surround it for miles in every direction. As you first come on it, this is a modest camp—campfire, pup tent, bedroll & some respawning storage, with a small cave beyond.
This is exactly the kind of setup I’ve always thought it would be great to have for a base camp. But, once you’ve looked around, you can take the note off the barrel outside the cave mouth and head over with your cash to Boethia’s shrine to see Adraria Magia. After that, you get a platform cave dwelling much like the ones in Morrowind, but more elaborate. As with Trollf’s Unfathomed Tower mod, the finished product is a very perfect natural dwelling with only one real drawback—the location. Chapel Shop at The Elder Scrolls Nexus. Feldscar at The Elder Scrolls Nexus. Wellspring Vale.