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I will never forget moving to Brooklyn 15 years ago, long before it became the land of bushy-bearded hipsters. My wife and I spent our first night walking around the super-sized suburban grocery store at the end of our block like creatures from a different planet. The market contained wide aisles that you would never find in Manhattan as well as an eclectic cross-section of foods that reflect our polyglot Park Slope neighborhood, from Caribbean to Kosher. And you could check out with the simple swipe of a debit card. Today that same checkout terminal has four different forms of input: in addition to the "swipe" there is a stylus, touchscreen, and keypad, each of which must be used in sequence to buy a quart of milk. They have recently added self-service checkout stations and parking meters that bristle with an even richer set of input mechanisms, from bar code readers to pressure sensors.
<img src="http://www.wired.com/images_blogs/gamelife/2011/07/fleetcommander.jpg" alt="" title="fleetcommander" width="600" height="400" class="size-full wp-image-37173" /> I told you never to call me on this wall! University of Illinois at Chicago grad student Arthur Nishimoto (L) and fellow students play Nishimoto's Fleet Commander , a massive multitouch strategy game based on Star Wars . Image: L.
first image mapping project on frank gehry's IAC in new york as a part of the vimeo film festival image courtesy jose moran moya for this year's inaugural vimeo film festival and awards , london-based arts and technology collective seeper put on a projection mapping show on frank gehry's iconic IAC building in new york city. the building, which houses the video-sharing website's headquarters, was transformed into a multi-storey canvas with real-time 3D content projected and aligned to the curvy facade. specializing in real world interactive installation and performances, seeper has worked with the likes of nokia, volkswagen, chanel, intel, nike, sony playstation and more. Amazing Building Mapping - Vimeo Festival from Dan Ilic on Vimeo . image courtesy jose moran moya <p style="text-align:right;color:#A8A8A8"></p>
This new campaign site out of Stockholm for Jade Jagger & Indiska (fashion retailer) is another example of the “virtual dressing room” augmented reality engine but also takes it a little further by providing an interactive video experience around the models showcasing the garments before you enter the virtual dressing room. The site was created by digital agency Tewonder . Be Sociable, Share! AR , Augmented Reality , Augmented Reality Dressing Room , Digital Campaigns , Indiska , Jade Jagger Campaign , Tewonder <p style="text-align:right;color:#A8A8A8"></p>
Microsoft Research’s “Manual Deskterity” explores the synergy of pen & touch Pen and touch computing have long-thought to be mutually exclusive methods of human-computer interaction, but as the Microsoft Research project “Manual Deskterity” shows, the two intuitively combined makes for a much powerful input method than each of them might ever be on their own. If you’re short on time, the real soul of the demo – a custom application for the Microsoft Surface with a special infrared pen – starts at the 1 minute mark and shows off capabilities that either wouldn’t be practical or possible at all by either pen or touch alone.