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Little Printer | BERG Cloud
I will never forget moving to Brooklyn 15 years ago, long before it became the land of bushy-bearded hipsters. My wife and I spent our first night walking around the super-sized suburban grocery store at the end of our block like creatures from a different planet. The market contained wide aisles that you would never find in Manhattan as well as an eclectic cross-section of foods that reflect our polyglot Park Slope neighborhood, from Caribbean to Kosher. And you could check out with the simple swipe of a debit card. Today that same checkout terminal has four different forms of input: in addition to the "swipe" there is a stylus, touchscreen, and keypad, each of which must be used in sequence to buy a quart of milk. They have recently added self-service checkout stations and parking meters that bristle with an even richer set of input mechanisms, from bar code readers to pressure sensors.
Why Does Interaction Design Matter? Let's Look At The Evolving Subway Experience | Co. Design
Wall of Touchscreens Makes Fleet Commander a Hutt-Size Star Wars Game | GameLife
seeper: architectural projection mapping
This new campaign site out of Stockholm for Jade Jagger & Indiska (fashion retailer) is another example of the “virtual dressing room” augmented reality engine but also takes it a little further by providing an interactive video experience around the models showcasing the garments before you enter the virtual dressing room. The site was created by digital agency Tewonder . Be Sociable, Share! AR , Augmented Reality , Augmented Reality Dressing Room , Digital Campaigns , Indiska , Jade Jagger Campaign , Tewonder <p style="text-align:right;color:#A8A8A8"></p>

