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Networking on the Network

CHI2012: The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. CHI 2012 focuses on the centrality of experience—from the models, theories and practical insights we need to understand and design for user experience to experiencing innovation through hands-on interactivity. Visit the ACM Career & Job Center to create your Job Seeker Account; post your resume; search up-to-date listings of industry, faculty, and research positions; and create a personal job alert. Learn More | Contact Us XRDS is a magazine for students, largely run by students. http://www.acm.org/crossroads/xrds4-4/network.html
http://mashable.com/2009/11/15/world-changing-social-media/

Social Media Can Change The World Through Common Ground

J.R. Johnson is founder and CEO of Lunch.com , a user generated content platform focused on finding common ground, and host of the Lunch for Good event series. There’s been a rising interest in the concept of “social media for social good.” In large part, that discussion has been focused on cause-related social good. I have a different take, related more to the greater good of humanity as a whole. To my view, the Internet, specifically social media, has the potential – and responsibility – to make the world more thoughtful and tolerant by showing people their shared common ground.

The Internet as Art - WSJ.com

http://online.wsj.com/article_email/SB10001424052970204619004574318373312061230-lMyQjAxMDA5MDMwMTEzNDEyWj.html Next time an error message pops up on your computer screen or if your machine succumbs to a software virus, it may be more than just an annoying glitch. It may be a work of art. Just as video and computer technology attracted pioneering artists in the 1960s and 1970s, the Internet today is inspiring artists to tinker with the possibilities and boundaries of the World Wide Web. What started as a playful and often tongue-in-cheek experimental venture by a few code-savvy artists in the early 1990s has grown into a global art movement that is attracting attention from museums and private collectors.
The Pew Internet and American Life Project is part of a nonpartisan, nonprofit organization that explores trends around the Internet, publishing reports about their findings on a regular basis. From Pew’s research we’ve learned that men waste more time on YouTube than women, and that earlier in the year 11% of online adults publish status updates . In a remarkable new report, Pew is reporting that the 11% number has skyrocketed to 19% in less than a year, which means that now almost 1/5 of the entire online population publish or read status updates on sites like Twitter. This data is especially poignant given Bing’s announcement around integrating real-time tweets and Facebook status updates within search results. Clearly, a growing number of users are publishing content in real-time, which creates an even greater demand for the ability to search those same status updates, and right now Bing has the edge.

19% of Internet Users Now Use Status Updates

http://mashable.com/2009/10/21/pew-september-data/
http://mashable.com/2009/10/20/mobile-web-presentation/

Mobile Web Is Taking Over the World (and Other Internet Trends)

Mobile Internet usage is on the rise. Apple’s share of the mobile smartphone market is only going to increase. AT&T’s mobile data traffic has increased by 4,932% over the last three years. There will be over 1 billion “heavy mobile data users” by 2013. These are just some of the stats that were shared with the audience at the Web 2.0 Summit today in San Francisco.
You can play a major role in November In Manchester . Over four weeks in November, six fictional characters will be blogging, tweeting and filming their lives in Manchester. We want you to get involved. These characters need a back-story and a personality. http://novemberinmanchester.blogspot.com/2009/10/take-part-in-november-in-manchester.html

Take part in November In Manchester

Video of Anne Frank Surfaces on YouTube

http://mashable.com/2009/10/02/anne-frank-video/ The only existing film footage of Anne Frank has been uploaded to YouTube by the Anne Frank House . The Amsterdam museum is hoping to bring attention to Anne’s story and diaries and reach a new generation who may be unfamiliar with her story. At the 9 second mark in the clip, you can see Anne Frank leaning out of a second-story window as she watches a bride and groom exit a neighboring address. The Guardian reports that the scene dates back to July 22, 1941 and was provided to the museum by the couple in the 1990s. The story also goes that in the 1950s, once Anne’s diary became public, the couple recognized Anne in their wedding video.
Could you find your way home across 3000 miles armed with only Qik, Twitter, Skype and $50? That’s the experiment CBS News weather anchor David Price has just embarked on . CBS apparently put Dave up to the challenge, dropping him off yesterday on the Santa Monica Pier with the goal of returning to New York City within seven days. He is armed only with $50, his ID, and a handful of gadgets including Qik-enabled cell phones and a laptop. He’ll be doing broadcasts along the route, with the first embedded below in which he shows off some of the technology he’ll use to try and meet the challenge. And of course the best place to follow him on the journey is through social media: his Twitter account , his Qik videos , and his No Way Home blog on CBS.

Can Social Media Take a CBS Anchor 3000 Miles?

http://mashable.com/2009/10/02/david-price-experiment/
http://www.processingblogs.org/

Processing Blogs

My thanks go out to all contributors but sadly this blog aggregator fell to spammers once too often. In time I'd like to find a safer and more secure way to ressurect it. Until then, processing.org is your best gateway to the Processing community.
Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. To contribute to the development, please visit Processing on Google Code to read instructions for downloading the code , building from the source , reporting and tracking bugs , and creating libraries and tools . http://processing.org/

Processing 1.0

Open Mind Common Sense

How did we just get nearly 200,000 new statements in Open Mind Common Sense? We've just imported a whole lot of data from Verbosity , one of Luis von Ahn's Games with a Purpose . Verbosity collects common sense knowledge through a game: one person is given a word, and needs to get the other person to guess that word by listing common-sense facts about it. The data is rather noisy in places, but after some filtering, we've got a list of new statements about as reliable as the other score-1 statements in OMCS. These include a number of useful "is not" statements, describing things that are different, which we've never prompted for on OMCS before, as well as many examples of a new relation, "SimilarSize", expressing the statement "X is about the same size as Y". A side effect of this is that it's pushed our total sentence count for English over one million!
Welcome to Open Mind Common Sense! Computers don't currently know the basic things about the world that we consider "common sense." Here, you can help build a database of such knowledge in simple English sentences.

Open Mind Common Sense : Welcome

About ConceptNet ConceptNet is a semantic network containing lots of things computers should know about the world, especially when understanding text written by people. It is built from nodes representing concepts , in the form of words or short phrases of natural language, and labeled relationships between them.

ConceptNet

High-Low Tech, a research group at the MIT Media Lab , integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering. We believe that the future of technology will be largely determined by end-users who will design, build, and hack their own devices, and our goal is to inspire, shape, support, and study these communities.

high-low tech - MIT Media Lab