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Neal Stephenson, SciFi Author, Crowdsources $500,000 for New Sword-Fighting Video Game. Stuart Brown says play is more than fun. Dr. John Seely Brown – New Learners of the 21st Century - edurealms.com. What is the Internet Doing to our Brains? 4th Jul 2011; 18:00 Listen to the audio (full recording including audience Q&A) Please right-click link and choose "Save Link As... " to download audio file onto your computer. Watch the video (edited highlights) RSA Nominet Trust Lecture With the internet now an integral part of everyday life for many people, what does the latest research reveal about the impact on our well-being?

Leading expert in neuroscience and education Dr Paul Howard-Jones delivers the Annual Nominet Trust Lecture at the RSA, assessing the extent to which the scientific findings support popular fears and anxieties about what technology is doing to us. The lecture will be followed by a drinks reception where some of Nominet Trust’s latest work will be showcased. Speaker: Dr Paul Howard-Jones, Senior Lecturer at the University of Bristol’s Graduate School of Education and author of Nominet Trust’s new State of the Art Review on the subject of 'The Internet and the Brain'. Suggested hashtag for Twitter users: #RSAnominet. World Game. In the 1960's Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world. The use of “world” in the title obviously refers to Fuller's global perspective and his contention that we now need a systems approach that deals with the world as a whole, and not a piece meal approach that tackles our problems in what he called a “local focus hocus pocus” manner.

The entire world is now the relevant unit of analysis, not the city, state or nation. For this reason, World Game programming generally used Fuller's Dymaxion Map for the plotting of resources, trends, and scenarios essential for playing. The logic for the use of the word “game” in the title is even more instructive. It says a lot about Fuller's approach to governance and social problem solving.

Jane McGonigal: Gaming can make a better world.