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Guilds are really just volunteer organizations, and consequently, they suffer from a lot of the same problems. Guild leaders function as coordinators and morale officers as much as they do running the group, because volunteers are easier to lose than they are to come by. And once a guild begins to lose a steady trickle of members, it's only a matter of time before that trickle turns into a full-on waterfall. This phenomenon is called the "failure cascade." Failure cascades aren't limited to guilds, but their effects are easier to track in an MMOG called EVE Online . EVE 's player base isn't broken up into servers, so events take place in one universe, which means it's impossible to run from a conflict by jumping to another server. http://www.escapistmagazine.com/articles/view/issues/issue_124/2645-Riding-the-Failure-Cascade

The Escapist : Riding the Failure Cascade

ARMED FORCES JOURNAL - A failure in generalship - May 2007

http://www.armedforcesjournal.com/2007/05/2635198 For the second time in a generation, the United States faces the prospect of defeat at the hands of an insurgency. In April 1975, the U.S. fled the Republic of Vietnam, abandoning our allies to their fate at the hands of North Vietnamese communists. In 2007, Iraq’s grave and deteriorating condition offers diminishing hope for an American victory and portends risk of an even wider and more destructive regional war.
Community. Wisdom of Crowds. Collective Intelligence. The new emphasis on net-enabled collaboration is all goodness and light until somebody gets an eye I poked out.

Creating Passionate Users: The "Dumbness of Crowds"

http://headrush.typepad.com/creating_passionate_users/2007/01/the_dumbness_of.html