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VR in the Classroom Beyond Field Trips. If you’re not using VR in the classroom yet, chances are you soon will be, and many teachers are wondering how best to employ it.

VR in the Classroom Beyond Field Trips

Virtual field trips are often the first option that comes to mind when discussing virtual reality in education. There are plenty of enticing adventures out there, whether it’s a visit to an internationally renowned museum or a dive to a spectacular coral reef. And everyone loves a good field trip — especially to sites not on most schools’ “real-world” jaunt list, like Antarctica or the International Space Station, or to worlds and objects that no longer exist, like ancient Greece or the Titanic.

Teachers can make these trips as educational as they are entertaining. Students can strap on headset technology — such as a Samsung Gear VR — to visit the Great Wall of China, for instance, as part of an exploration during which teachers can engage them in math exercises like calculating how long it would take to walk its length. It’s All About the Engagement. Technology in the Classroom: Google’s Virtual Field Trips. When was the last time you took your class on a field trip to the Great Barrier Reef, Aztec Ruins, or the Taj Mahal?

Technology in the Classroom: Google’s Virtual Field Trips

Until recently, bringing students these sites was nearly impossible. We relied on video clips or static pictures to show these sites to students. But today, we are one step closer to using technology in the classroom to bring students to the amazing places of the world – through virtual reality. This summer Google formally announced the roll out of its newest technology in the classroom virtual reality app: Google Expeditions. Expeditions promises, according to Google, to allow teachers to use technology in the classroom to “Take students on immersive, virtual journeys … from Machu Picchu to the International Space Station.”

From the comfort of the classroom, students can now take virtual tours of “Virtually anywhere,” using just a few of Google’s newest toys. Technology in the Classroom: The Benefits of VR Fed up with building pilgrim hats out of paper bags? How Can Schools Use Virtual Reality? Integrating VR into the Classroom- Webinar from 9/13. 4 things to know about Google's virtual reality project, Cardboard. Last year at its I/O developer conference, Google announced Cardboard, its stab at cheap, accessible virtual reality.

4 things to know about Google's virtual reality project, Cardboard

This year, they detailed further plans to develop the platform and bring their version of VR to basically anyone with with a headset and smartphone. Here's what Google has changed about Cardboard. Kahoot Tutorial. Tech Tuesday: Woohoo, Kahoot - Ten Fun Ways to Use Kahoot In Your Classroom! - The Snarky Schoolteacher. "How To Use Quizlet" 11 ways Quizlet.com can supercharge your teaching. What is Quizlet?

11 ways Quizlet.com can supercharge your teaching

Quizlet.com is a free website which enables teachers and students to create digital flash cards. That’s not where the magic stops, however. Quizlet can automatically generate interactive games and even tests of the material you enter into it. Five or ten minutes of typing (or pasting!) Up front can yield literally hours’ worth of automatically-assessed activities inside and outside of the classroom, on computers, smartphones, tablets, and even pencil-and-paper printed exercises.

How do I make a set of flash cards for my students? Luckily, Quizlet already has wonderful resources available to help first-time flash card creators. 11 ways Quizlet.com can supercharge your teaching Now that we’ve covered the basics, here are eleven specific ways in which Quizlet can help your students robustly acquire and remember class material. 1. 2. 3. 4. 5. 6. 7.

How to Create a Set in Quizlet: 6 Steps. Edit Article Community Q&A With Quizlet you can make your very own sets of online flashcards.

How to Create a Set in Quizlet: 6 Steps

Use these sets in a variety of ways to quiz yourself on any number of topics.