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Developing a Designer's Sense of Touch. By Jared M.

Developing a Designer's Sense of Touch

Spool Originally published: Jan 04, 2012 "Here I am, a mobile touch screen guru, and I can't even make my ATM machine work," Josh Clark, author of Tapworthy, told me as we were discussing the difficulty of using Bank of America's touch-based automatic teller machines. The touch interfaces on those devices regularly fall out of calibration, making them frustrating to interact with. Since the introduction of Apple's iPhone, touch has become a common input mechanism in people's lives. My First Touch I worked on my first touch displays in the 70s, developing kiosk technology that would eventually be employed in places like Disney's EPCOT center. You couldn't do simple swipes or drags, because the input device couldn't keep up with the movement and the processors weren't fast enough to have the screen cursor keep up.

The Birth of Direct Manipulation Back then, we were limited to what we could do with touch. This was the birth of direct manipulation. Skeuomorphism That Frustrates. Mobile Design: Content and the Great Web-based vs. Native Debate. By Adam Churchill Originally published: Jan 10, 2012 This article is an excerpt from an interview that Adam Churchill had with Josh Clark.

Mobile Design: Content and the Great Web-based vs. Native Debate

You can hear the full interview on their podcast or read their transcript. Adam Churchill: Last month Josh Clark, author of the book "Tapworthy," joined us for a virtual seminar on mobile design. It was called "Mobile Design: Designing Tapworthy Mobile Apps. " We had quite a few left over questions we couldn't tackle due to time. Josh Clark: Well, you know, as with a lot of projects, the answer, isn't totally clear cut. How are people going to use the interfaces that we create, whether they're on the desktop or on mobile? A lot of this comes down to context. Here's the thing, because our designs are mobile, that means they can be used anywhere. But, we also use them on the couch, or in the kitchen, in slower environments, where we might have a little bit more attention. So think about why people use your app or use your website on a mobile device?

Mobile Design Pattern Gallery's collections on Flickr. Josh Clark – Discoverability in Designing for Touch. Podcast: Play in new window | Download (Duration: 39:14 — 20.6MB) [ Transcript Available ] While the traditional “mouse and cursor” interfaces are still in use, many of us are becoming familiar with touch-based interactions.

Josh Clark – Discoverability in Designing for Touch

The power and capabilities of mobile and tablet devices are growing. Often, these devices are the more convenient alternative for users to access your content. But beyond accessing your information, how are they interacting with your design? Josh Clark, the author of Tapworthy, offers the notion that buttons are a hack. The problem? Josh shares his thoughts on designing for touch with Jared Spool in this podcast. As always we love to hear your thoughts. Recorded: December, 2011 [ Subscribe to our podcast via ←This link will launch the iTunes application.] [ Subscribe with other podcast applications.] Full Transcript. Jared Spool: Hello, everyone. Josh Clark: I’m doing great. Jared: Oh, I didn’t realize that. Josh: Yeah. Jared: Well, yes, in Internet years.