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Integration: The Stranded Light mod for Oblivion. By JC_Fenix on Sep 11th, 2011 The No requirements version is now...... RELEASED! Get it from here! The quests, resources, installation, etc. are all reported to be working perfectly. All you need is Shivering Isles and the above download. Included in the above package is an installation option which will allow you to enjoy the quests, gameplay, stories, characters, and every amazing facet of Integration with NO impact on your game's core-gameplay experience! Ever since I first heard about Integration I fell in love, so much so that any hoops I had to jump through to play it were not an issue, but what did disappoint me was how so many people were unable to play it due to some rather harsh and major game changing requirements.

Nehrim: At Fate's Edge mod for Oblivion. By TheRealJojo on Dec 15th, 2013 Enderal – The Shards of Order is a total conversion mod currently in development for Bethesda Softwork's Skyrim. The story of Enderal is not setin the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim. Enderal is being developed by volunteers from the dedicated modding community SureAI, best known for their acclaimed Oblivion total conversion Nehrim – At Fate's Edge that was awarded “Best Singleplayer Editor's Choice” by moddb.com and “Mod of the Year 2010” by PC Gamer.

Enderal bases upon the Skyrim game engine and aspires to become a role playing game comparable to professional game industry products. The continent of Enderal is the stage for an extensive, completely new and epic adventure.Enderal is not only the sequel to Nehrim, but also takes place in the very same universe, just acouple of years after the events of the Nehrim story line. MERP | Middle-Earth Roleplaying Project mod for Oblivion. By Epoch_MEB on Jul 11th, 2013 Hello MERP Fans: Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year. After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. Over the past year, you have fought with us and been patient . However, as one fan pointed out, the end of MERP is not the end. And so with this, MERP has reached the end of its long voyage. Explorer mod for Fallout: New Vegas. Integration: The Stranded Light mod for Oblivion.