Get flash to fully experience Pearltrees
Zipline Mod Rope block physics & fun Features: Rope, Rope Bridge, Arrow with Rope, Ride Rope Zipline with Handlebar, Cloth Sheet, and why not, Placeable Leather! Video Version: 1.7.3 (not backwards compatible) Mode: [SSP] Survival Single Player (multiplayer support in progress) Completion: [WIP] Work in Progress Type: [C] Adds game content Modder's labels: [VC] Vanilla Candidate (want in the real game!) Requires: ModLoader Installation: Normal (.jar) Ids: 101-104, 400-401 (configurable) Achievement ids: 1001-1004 (configurable) Config file should generate in mods/zipline/zipline.txt Conflicts: bt, px, qz, sn (modders: message me for a compatibility .diff) (Re: px.class, You can install with optimine/optifog if you install zipline first.
All the recipes work fine and the plasmificator works fine expect for 1 thing i noticed - if you have lets say obsidium ore half way done and swap it out for plutonium ore it will still be half way done(happens with any switch) Hazmat doesnt flip out on you and kill you in liquids keeps you safe in all 7 Acidic barrier does a nice 5 hearts of damage(the hazmat suit should probably make this null or smaller)
I just got mob spawners working today! The next version of Mystic Ruins will include a chance for spawners, with up to as many as 5 spawners total in each dungeon: Mystic Ruins has been updated to v0.3! NEW FEATURE: Randomly generated dungeons that contain multiple corridors, rooms & side branches. These dungeons can contain treasure, and even "secret" rooms! To find these dungeons, just explore as many caves as you can, and look for the entrances or for the mossy cobblestone.
This mod makes it able to make more powerful explosions by crafting TNT ClusterBombs are heavy, and fall a little faster than normal TNT.
If you want to use this mod for anything else then playing it, read the Copyright at the end of this post! Return (String) System.getMostRecentPieceOfValuableInformation(); Amusingly, there are, after a whole month, still people who didn't cought the various, explicite hints left by countless people and myself... Seriously, just click this and read my blog post . IC is down, IC² is upcoming ^^
(2/11/13) - Puppy fixes I had to add a separate texture file so that puppies' collars could be dyed and a bit of code to support it. I also noticed that their legs weren't behaving properly when sitting and fixed that too. ['Permission' to use my mods in your mod compilations] You don't need it!