design principles

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Url's Internet Cafe. The Classroom

Robin Williams One of the elements of good web design is a lack of the elements that make bad web design. If you stay away from everything listed on the page about dorky web pages, you've probably got a pretty nice web site. In addition, keep these concepts in mind: http://www.urlsinternetcafe.com/classroom/features/featuresgood.html
"Colored or textured backgrounds, weirdly colored text or links, and a preoccupation with appearance over content are sure signs of a 'first generation' web site." "Web publishing depends on an understanding of Internet science, the same way that cooking requires an understanding of food science. But when gourmets meet, they discuss the great chefs, not the great food scientists." What are the goals of your site? Is the goal to entertain, to provide information or graphics, or to provide some unique service such as an index or database? Or, perhaps, it's something completely new. http://www.tlc-systems.com/webtips.shtml

Art and the Zen of Web Sites

9 Essential Principles for Good Web Design | Psdtuts+

Web design can be deceptively difficult, as it involves achieving a design that is both usable and pleasing, delivers information and builds brand, is technically sound and visually coherent. Add to this the fact that many Web designers (myself included) are self-taught, that Web design is still novel enough to be only a side subject in many design institutions, and that the medium changes as frequently as the underlying technology does. So today I’ve put together my 9 principles for good Web design . http://psd.tutsplus.com/tutorials/designing-tutorials/9-essential-principles-for-good-web-design/

10 Principles Of Effective Web Design - Smashing UX Design | Smashing UX Design

http://uxdesign.smashingmagazine.com/2008/01/31/10-principles-of-effective-web-design/ Usability and the utility, not the visual design, determine the success or failure of a web-site. Since the visitor of the page is the only person who clicks the mouse and therefore decides everything, user-centric design has become a standard approach for successful and profit-oriented web design. After all, if users can’t use a feature, it might as well not exist. We aren’t going to discuss the implementation details (e.g. where the search box should be placed) as it has already been done in a number of articles; instead we focus on the main principles, heuristics and approaches for effective web design — approaches which, used properly, can lead to more sophisticated design decisions and simplify the process of perceiving presented information. In order to use the principles properly we first need to understand how users interact with web-sites, how they think and what are the basic patterns of users’ behavior. How do users think?

Why Instructional System Design or ADDIE

Besides Instructional System Design (ISD), there are several traditional systematic approaches to training such as Performance-Based Training (PBT) and Criterion Referenced Instruction (CRI). These approaches have some common elements: Competency Based (Job Related): The learners are required to master a Knowledge, Skill, or Attitude (KSA). The training focuses on the job by having the learners achieve the criteria or standards necessary for proper task performance. Evaluated: Evaluation and corrective action allows continuous improvement and maintenance of training information that reflects current status and conditions. Note that Instructional System Design (ISD) models differ from Instructional Design (ID) models in that ISD models have a broad scope and typically divide the instruction design process into five phases (van Merriënboer, 1997, pp 2-3): http://www.nwlink.com/~donclark/hrd/sat1.html#model

Digital Web Magazine - The Principles of Design

http://www.digital-web.com/articles/principles_of_design/ This column is about Web design—really, it is—though it may at times seem a bit distant and distracted. In my opinion, any good discussion about design begins with the fundamentals. Almost by definition, the primary tenets around which any field is based are universal: they can be applied to a variety of disciplines in a variety of ways. This can cause some confusion as principle is put into practice within the unique constraints of a particular medium. We can group all of the basic tenets of design into two categories: principles and elements.
http://www.useit.com/alertbox/9605.html

Top 10 Mistakes in Web Design (Jakob Nielsen's Alertbox)

The ten most egregious offenses against users. Web design disasters and HTML horrors are legion, though many usability atrocities are less common than they used to be. Since my first attempt in 1996, I have compiled many top-10 lists of the biggest mistakes in Web design. See links to all these lists at the bottom of this article. This article presents the highlights: the very worst mistakes of Web design. (Updated 2011.)
http://www.ergolab.net/articles/criteres-ergonomiques-1.php Le travail de l'ergonome s'articule autour d'outils qui lui servent à juger de l'utilité et de l'utilisabilité d'un système informatique. Parmi ces outils, il existe de nombreuses normes, recommandations et check-lists visant à fournir un cadre à l'expertise de l'ergonome. Ce type d'outil est important dans le sens où il permet d'avoir toujours la même base et passe en revue tous les défauts d'utilisabilité potentiels d'une interface informatique. Leur intérêt réside aussi dans leur gradient de précision, le fait qu'ils soient formels et réutilisables. Le problème qui se pose dans l'exercice quotidien de l'ergonome est la compilation de toutes ces sources et la question de leur fiabilité. Face à la multitude des recommandations existantes, Christian Bastien et Dominique Scapin ont procédé à partir de 1997 à la synthèse d'environ 900 recommandations dans le domaine de l'ergonomie informatique au sens large.

Les critères ergonomiques de Bastien & Scapin, Partie 1 - Ergolab

usability/design blogs

Ergonomie du web: crit?res ergonomiques de Scapin et Bastien

Critères ergonomiques de Scapin et Bastien Les critères ergonomiques, qu'on les voit comme des règles ou des guides, sont à la base un des meilleurs outils que l'on puisse utiliser pour voir, comprendre et expliquer des problèmes ergonomiques. Ils permettent aussi d'orienter des choix de conception vers des pistes ergonomiquement solides, sans pour autant sacrifer l'aspect mercatique ou esthétique d'un site. Comme nous le disions plus tôt, ils contribuent à éviter les pièges de la subjectivité et des goûts personnels en donnant un cadre de travail neutre et efficace. Tel que souligné dans l'ouvrage de Scapin et Bastien, les critères ergonomiques ont trois caractéristiques qui les distinguent d'autres activités ergonomiques et en font un outil de choix: Ils sont suffisament explicites pour permettre des mesures précises, puis suffisament standardisés pour donner des résultats reproductibles. http://www.ergoweb.ca/criteres.html
These tips are based on the best Flex resources I have found, and how you can use them to craft a great user experience. This is part 5 of 6: Don’t forget the usability basics. Jakob Nielsen’s Ten Usability Heuristics are as relevant now as they were in 1999. I stress this because I looked at the Flex showcase recently, and it looks like many of the applications are not built with these best practices in mind.

6 Tips for a Great Flex UX: Part 5

http://designingwebinterfaces.com/6-tips-for-a-great-flex-ux-part-5

Web Navigation: Designing the User Experience -- Sample chapter

If you've organized your site's content in a meaningful, logical way, you've built a solid infrastructure to support active users. You've laid down roadways through your site. Your job shouldn't stop here, though, any more than a traditional architect would consider blueprints the final step. For a successful navigation design, it's important to consider the interface as well. The interface is the intermediary between users and content, an interpreter and guide to the complexities of a site.