I am a husband, and father of one. Unity3d Tutorial - Hack & Slash RPG Part 1-200
XNA Development: Game Development for the masses A tutorial developed to show how to achieve a fade in, fade out effect with a a 2D image. This tutorial walks you through creating a game project, adding an image to that project, displaying the image and adding the effect of fading the image in and out of the scene. Along with the tutorial and it's source code, there is an enhanced sample showing multiple images fading in and out of the scene Cheshire cat style which can be downloaded from within the tutorial.
Getting started with XNA Development Everything you need to know to start making your game with the XNA framework So you have heard about this awesome new game thing from Microsoft and you are all excited because your mind is brimming with ideas for really cool games, but just one problem, you are just not really sure how to get started. Well, let's see what we can do about getting you pointed in the right direction. For those of you who are not fans of reading (come on guys, how far are you going to get in life honestly if you don't learn to love to read?)
This video provides a quick introduction to what you can expect from this video series, explaining the rationale for the organization of information presented, how to get the most out of the videos, and an overview of the project. The videos are done in c# but we do have all the source code examples in both c# and VB.Net. Use the links on the right side to navigate forward through the series! Download the entire series Source Code in c# Series Introduction - Day 1 - Part 1 | Windows Phone 7 Development for Absolute Beginners
With GameMaker: Studio™ 's built-in GameMaker Language (GML), you can control every last detail of your game – pathfinding, physics, object interaction, particles, data structures and more… And should you find that even that is still not enough for your project, you can easily expand GameMaker: Studio™ by using GML extensions – or creating your own – to include social networking, payment systems or any other feature you can think of.
Introduction When I was in middle school, I decided that I wanted to make games. The internet wasn't in full swing yet, so I had a very hard time finding helpful information. Now the internet is a much busier place, but it's still hard to figure out just how a person can start learning how to make games! A starting point for making games - Steve Johnson's Blog