I am a husband, and father of one. When I am not busy with the family or work, I like to make all sorts of silly little games. Over the last few years, I have been making silly little games with the Unity Games Engine. I have picked up a few tricks here and there over that time. Unity3d Tutorial - Hack & Slash RPG Part 1-200
BADLAND launched April 4th, 2013 on App Store for iPad, iPhone & iPod touch. Since then it has sold more than 100 000 copies. Try it out (iTunes link) or check out the launch trailer below so you get a better picture of what kind of game I am going to talk about. BADLAND was our two-man indie company’s, called Frogmind, first iOS game and it uses the latest development version of cocos2d-iphone 2.1 along with lots of other open source libraries. Why cocos2d? First of all we wanted to develop the game with the minimal possible team as possible.
XNA Development: Game Development for the masses A tutorial developed to show how to achieve a fade in, fade out effect with a a 2D image. This tutorial walks you through creating a game project, adding an image to that project, displaying the image and adding the effect of fading the image in and out of the scene. Along with the tutorial and it's source code, there is an enhanced sample showing multiple images fading in and out of the scene Cheshire cat style which can be downloaded from within the tutorial.
Getting started with XNA Development Everything you need to know to start making your game with the XNA framework So you have heard about this awesome new game thing from Microsoft and you are all excited because your mind is brimming with ideas for really cool games, but just one problem, you are just not really sure how to get started. Well, let's see what we can do about getting you pointed in the right direction. For those of you who are not fans of reading (come on guys, how far are you going to get in life honestly if you don't learn to love to read?)
This video provides a quick introduction to what you can expect from this video series, explaining the rationale for the organization of information presented, how to get the most out of the videos, and an overview of the project. The videos are done in c# but we do have all the source code examples in both c# and VB.Net. Use the links on the right side to navigate forward through the series! Download the entire series Source Code in c# Series Introduction - Day 1 - Part 1 | Windows Phone 7 Development for Absolute Beginners
GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost! In addition to making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison Older versions of GameMaker Looking for GameMaker for Windows or GameMaker for Mac?
A starting point for making games - Steve Johnson's Blog