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Drinking game. Beer pong is a drinking game in which players throw ping pong balls across a table, attempting to land each ball in a cup of beer on the other end Drinking games are games which involve the consumption of alcoholic beverages.

Drinking game

Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.[1] History[edit] Ancient Greece[edit] Kottabos is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Ancient China[edit] Types[edit] Bonging is popular among college students. Endurance[edit] Never have I ever. "Never Have I Ever", also known as "I've Never…" or "Ten Fingers", is a party game that typically involves drinking.

Never have I ever

The verbal game[1] is started with the players getting into a circle. Then, the first player says a simple statement starting with "Never have I ever". Power hour. Power Hour or 21 for 21 is a drinking event where player(s) drink a specified number of alcohol shots within one hour.

Power hour

Variants include one shot of beer every minute for an hour or 21 shots within one hour. Ride the bus. Ride the bus is a drinking game played through using a standard pack of cards.

Ride the bus

The object of the game is to have the fewest cards at the end of the round. Setup[edit] The first part of the game is for the dealer to set up the table of cards, called The Bus. This can be done in two ways; Diamond[edit] Quarters. Kings (card game) Kings (also known as king's cup, donut, jug oval, circle of death and ring of fire) is a drinking game that uses playing cards.

Kings (card game)

Around the World (card game) The dealer deals each player 4 cards face up but before dealing each card, the dealer asks the player a question about the card. If the player guesses correctly, they may "give" a drink (i.e. select a rival player who must drink). If their guess is incorrect they must instead "take" a drink. The players keep the cards that are dealt to them as they are required for the later queries and are the basis of the second round; The questions are: For the second card, the player must predict whether the value of the card drawn will be higher or lower than the first card they were dealt. A third, legitimate, but rarely chosen option is "same", where the card is predicted to be of the same value as the first card. Values are usually ordered deuce through ace, but other sequences, (such as ace low) are possible.

Wizard Staff. Gameplay[edit] Variations[edit] White Wizard Variation: Once a player reaches level 10, they become a white wizard.

Wizard Staff

When another player becomes a white wizard, they fight each other with their staffs. The wizard who breaks his opponent's staff becomes the new white wizard.[1]"Feeling wise" Variation: Players may not state that they are drunk, but must instead call it "feeling wise". 21 (drinking game) 21, Bagram, or Twenty Plus One is a drinking game.

21 (drinking game)

The game progresses by counting up from 1 to 21, with the player who calls "21" suffering a drinking penalty before the next round starts. The loser may add one new rule to the game, and starts the new round. Players are arranged in a circle, facing inwards. La vache qui tache. Assign each player a number.

La vache qui tache

Player one calls out "Je suis la vache qui tache sans taches numéro 1 et j'appelle la vache sans taches numéro X" ("I am the spotted cow with zero spots number 1, and I call the cow with zero spots number X"), where X is the number of any other player. When the game first starts no-one has any spots, so the number of spots is zero, or "sans tache". The next player, X, must immediately repeat the phrase, using his/her own number and another player for X ("I am the spotted cow with zero spots number X, and I call the cow with zero spots number Y"), where Y is the number of any other player. Truth or Dare? Truth or Dare?

Truth or Dare?

Is a party game requiring at least three players. Players are given the choice between answering a question truthfully, or performing a "dare", both of which are set by the other players. The game is particularly popular among adolescents and children, and is sometimes used as a forfeit when gambling. History[edit] The game has existed for centuries, with at least one variant, Questions and Commands, being attested as early as 1712: A Christmas game, in which the commander bids his subjects to answer a question which is asked. Truth or Dare style games may ultimately derive from command games such as the ancient Greek Βασιλινδα (Basilinda) described by Julius Pollux, "in which we are told a king, elected by lot, commanded his comrades what they should perform".[2] The Webtender: Drinking Games. Have fun with The Webtender's collection of drinking games, but be extremely careful if you play any these games, especially the ones with high buzz factors.

The Webtender: Drinking Games.

The collection was created as an aid to responsible adults who know their limits (and not to cross them) when it comes to drinking, and not to promote this kind of drinking behavior. You should of course be of legal drinking age if you want to play these games with beer or drinks, but anyone can play these games with non-alcoholic beverages as well. For more fun, visit the Web Site Index and go to one of the sites listed there. You should also take a look at 'The Complete Book of Beer Drinking Games'. Home · Drink Recipes · Forums · Bookstore · Barstore · Web Index · Feedback. Multiple Party Game. Equipment needed: Cards Suggested, 1 deck for every 3 to 4 people. Alcohol Suggested, enough for everybody.

Optional Shot glass for measuring drinks. 1 die for determining number of drinks to be taken. Fuzzy Duck #1. A good get-to-know-ya kind of game. Simple supplie: people and beer. Low buzz factor. Not too bad of a game after everybody's had a few. Begin the game by saying "fuzzy duck" to the person to your left. That person then says "fuzzy duck" to the person on his/her left. Any screw-ups ===> drink. Variation: the same player cannot say the same thing consequtively within the same round. ie: if player 1 starts with "Fuzzy Duck," and play comes back around to him, he must say "Does He" before being able to say "Fuzzy Duck" again. Game source: The (Un)Official Internet Bartender's Guide. Century Club. This is another straight forward simple game, the best kind. You will end up very drunk, very quickly if you play this. The necessary materials are: people, lots of beer, and a designated time keeper.

Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in just over 1.5 hours. Brain Damage. A fantastic game. Undoubtedly when you first explain this game, people give blank stares and are confused, but after a quick round, everyone usually gets the hang of things. You'll need a deck of cards with all 8s, 9s and the red 10 tens removed, people, and the ever-important beer. The buzz factor starts out low, but with lots of people, dealing last can be dangerous at best. Beer Race. Bullshit. Another mentally challenging card game that involves beer. High level buzz factor. Supplies: beer, people (not more than 6 for a good game), and a deck of cards. Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player.

Questions. This is a favorite drinking game, although it's often difficult to find people willing to play it. Mid level buzz factor. Basic supplies only: people and beer. Sixes. Simple game, high boot factor. Line up six cups, size unimportant. Thirty One. Shotgun. The Jerry Springer Drinking Game. S*M*A*S*H. Buffalo. The rules are simple: Everybody must use their left hand while drinking (except if you are left handed). If you see anyone drinking with the right hand, you begin shouting BUFFALO!

BUFFALO! BUFFALO! Boat Races. One of those classic endeavors that leaves everyone wet and drunk. Very high buzz factor. Supplies: people and lots of beer.