New library: ReactP5. Curtain and How To Build a Fabric Simulator « DevLog. Click here to view Curtain (the fabric simulator) Click here to view Part 2.
A cloth simulator is one of those things I’ve always wanted to make. I’ve given it a few attempts in the past, but hadn’t made much progress. Here I managed to make something that works (and pretty darn well, too) after doing about a week’s worth of research. Projects. Volatile Prototypes. gHowl + Processing + Toxiclibs. Anyone interested in physics simulation and processing has probably heard of the amazing toxiclibs library that includes a powerful 2D and 3D physics system (among many other tasty bits and pieces).
Recently I had a need to directly integrate particles and springs between processing and Rhino. Since the results were quite effective (compared to my short ventures in kangaroo) I thought I'd share my basic method. The processing example is adapted from a basic example that comes with toxiclibs and could easily be converted to 3D. It is interactive (click and drag to move the particles around) and everything works quite smoothly with 300+ particles although rhino only picks up the particles positions when gHowl ticks. To run this you will need: iProcessing [iPhone, Processing] - Processing sketches now on the iPhone using HTML5 canvas. Tom Hulbert and Luckybite have just released details including the download of long awaited port of Processing.js library to iPhone SDK.
The new iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. The iProcessing download consists of a set of example XCode projects that demonstrate many of the Basic Examples from the Processing web site (originally written by Casey Reas and Ben Fry) as well a number that demonstrate the use of various iPhone features such as multitouch, accelerometer, orientation, location, sound play/record, app state saving and so on.
Studio Sketchpad : an open studio for creating beautiful code. Architecture. From Processing (This document is on a wiki, so it should go without saying that it's a work in progress.
In this case, the document is in an extremely incomplete state.) This text discusses the potential of the software environment Processing within the context of architecture. Processing.org. Particles, Surfaces and Solids [Processing] by Nils Seifert. Algorithmic Botany: Publications. The Nature of Code at daniel shiffman.