New library: ReactP5
Click here to view Curtain (the fabric simulator) Click here to view Part 2. A cloth simulator is one of those things I’ve always wanted to make. I’ve given it a few attempts in the past, but hadn’t made much progress. Here I managed to make something that works (and pretty darn well, too) after doing about a week’s worth of research. Curtain and How To Build a Fabric Simulator « DevLog
gHowl + Processing + Toxiclibs Anyone interested in physics simulation and processing has probably heard of the amazing toxiclibs library that includes a powerful 2D and 3D physics system (among many other tasty bits and pieces). Recently I had a need to directly integrate particles and springs between processing and Rhino. Since the results were quite effective (compared to my short ventures in kangaroo) I thought I'd share my basic method. The processing example is adapted from a basic example that comes with toxiclibs and could easily be converted to 3D. It is interactive (click and drag to move the particles around) and everything works quite smoothly with 300+ particles although rhino only picks up the particles positions when gHowl ticks. To run this you will need:
processing – tutorial
Processing-Kurs Processing - Kursseite Andres Wanner, Simon Fraser University, Vancouver / F+F Schule, Zürich / Merz Akademie, Stuttgart / HGK FHNW, Basel Processing wurde als Programmiersprache speziell für Gestalter und Künstler entwickelt.
Studio Sketchpad : an open studio for creating beautiful code
Architecture From Processing (This document is on a wiki, so it should go without saying that it's a work in progress. In this case, the document is in an extremely incomplete state.) This text discusses the potential of the software environment Processing within the context of architecture.
Particles, Surfaces and Solids [Processing] by Nils Seifert
Algorithmic Botany: Publications
The Nature of Code at daniel shiffman