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ComputationalMatter. Rh_Object scale, shade color and material from an attractor point. I wrote these scripts for testing the use of distance value from a group of object to one attractor to define the scale of objects themselves, color shade and material color.

rh_Object scale, shade color and material from an attractor point

It's just for fun and for exercise with VBrhinoscript. Download attractor.rvb Option Explicit 'this script plays with an attractor point 'Script written by davide del giudice 'Script copyrighted by co-de-it MsgBox "Code by Davide del Giudice" Call Main() Sub Main() Google-Ergebnis für. Example 02. The process already described is employed in the design of a specific project: a transportation node + shopping mall downtown St.

example 02

Louis. Jonathan Tucker « ArchPin^Up. Jonathan Tucker Little Tokyo Boutique Hotel and Theater After our midterm review, our project’s focus revolved around the facade system and its potential to dissolve the building corner and overall massing, such that no distinct elevations could legibly be distinguished from one another, but instead to create an overall effect of a hazy, ethereal, eroding mass. Recessed figures sweep around corners to erase the edge and create a continuous, soft wrap. The layering of the component-based system, the component itself, and varying densities of the component create a fuzzy effect.

A tweak of our original script allows the facade system to be more dexterous; it can perform in certain moments as a dense, highly textural solid, opaque surface; and yet, at other instances, it performs as an open space-frame with intricate joints. …And just for fun, here are photos of all the scrap chipboard sheets from which came all the pieces necessary to produce the 1:10 scale model of the facade system: Studio Digital Architectural Tools:Towards New Architectural Form and Tectonics. Geometry Gym. AA visiting school , Bangalore 2011. Content Architectural design pipelines are quickly becoming varied and complex.

AA visiting school , Bangalore 2011

They span conceptual studies through to detail design, along complex trajectories. The workshop will focus on this fertile ground with exercises exploring connections between architecture, new media and fabrication. The aim will be to provide the programming and conceptual framework for more advanced digital methods within collaborative architectural design. The workshop will specifically focus on scripting within the process of interoperability through various stages of architectural design from concept sketches to downstream production. Xuberance. [ research files ] The architectural domain seems increasingly interested in investigating novel strategies and processes from design to final materialization.

[ research files ]

Especially the advent of an empirical aptitude is setting the basis for the replacement of exhausted rationalistic design approaches and already acquainted processes of metaphorization. The research in Performative Design Processes for Architecture targets a non-linear and holistic approach to architectural design while stressing the necessity for an interdisciplinary aptitude. In this framework, the process of design becomes a performative process that generates knowledge at every stage, from design to final materialization, while it aims to blur the boundaries of disciplines. Studies in computationally advanced design techniques, data-driven fabrication processes, composite materials (i.e. structures), form-finding techniques, material systems, mass-customization and morphogenetic design strategies are at the core of [P]a's agenda.

The Proving Ground by Nathan Miller. The Probotics. **SOFTlab. We are working on an installation called CHROMAtex that is set to open at the Bridge Gallery on August 26th.


The piece is comprised of over 4400 separate colorful panels. It is being made possible by all of our kind and generous friends who have donated to our Kickstarter page… Follow along, watch for updates and donate if you feel like it! There are still plenty of spaces for names and messages. So far the list of communal GH thanks extends to the following (the definition’s not quite done yet… there may be more people to thank in the end): Chris Chalmers of BIOS : Unrolling Surfaces in Grasshopper @ [ u t o ] : Mesh Analysis and Utility Component Giulio Piacentino : Grasshopper tools in C# : txtLines Damien Alomar : JPEG file output consultation Here is the Grasshopper definition that we have been tangled in the past few weeks.

Too busy right now with production to explain everything step by step so I will just outline the basic steps that we (Troy and I) took to tackle the monster. Tobesch.wordpress. Experiments. Architecture. In this tutorial you will learn how can you create shell-like surfaces made of planar hexagons using Kangaroo´s Planrization Forces.

Architecture is an installationby SOFTlab for the bridgegallery ,the project was funded by offering a small ownership of the installation in exchange for a small donation. Continuing with the experimentation and research of the honeycomb morphologies and as a example for a Workshop I gave recently I . . . A Grasshopper definition that creates a boxes over surfaces for populating components in a diagrid patern. Experiment I made sending data from a photoresistor to Grasshopper to create a Responsive Structure that reacts to the degree of light of a physical space in real time. October 2008.

CROSS FABRICATED SCALES. FABRICATION: Gernot Riether’s translucent plastic pavilion » The project was selected for realisation at an annual AIA call of entries that asked for interventions to bring to life the historic city of New Orleans.


Gernot Riether’s project suggests a series of pavilions sited within usually hidden, often private courtyards. With the city’s webpage announcing different events at their locations the forgotten places turn into new public destination. Rhinoscripting playground. Scriptedbypurpose. MADEinCALIFORNIA ///Co.De. O P E N S Y S T E M S.