The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. It's been a while since I read Roger Corman's book "How I made a hundred movies in hollywood and never lost a dime." but I remember its lessons vividly. His book title is pretty literal as he made profit on every film he made, no matter how low budget or schlocky. Exploit genres.Aim for low profit and even lower budget.Market yourself as legit, cheaply.Exploit undervalued content.Employ hungry amateur talent.Pre-sell your product.Work fast.Reuse assets.Exploit bundles.Always finish or recycle. 1) Exploit genresCorman's films were often labeled as B-movies, Genre films and Exploitation. Exploiting a newly popular subgenre or niche gives you the benefit of being a big fish in a small pond rather than trying to get normal mainstream attention in the already crowded world of games journalism.
Devin Becker's Blog - 10 Things Corman Taught Me About Indie Game Development
Interview: Andrew Doull on Procedural Games | Game of Design
Cary Chichester's Blog - Tutorials of Zelda: When Do Players Get to "Play"?
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The Zelda games have--at least since Link to The Past--followed the same structure of introducing the player as an average boy of little importance who is quickly called to action to stop an impending evil. Over the years however, greater emphasis has been placed on the games’ story, and consequently the point at which the player answers the call has been pushed back in each game to expound on the plot more. It’s at this point when they arrive at the “tutorial dungeon” that the player finally gets to try their hand at the core Zelda gameplay experience. A Link to the PastTutorial Dungeon: CastleTime to arrive: 2 minutesTime to complete: 20 minutes Oh man, I totally forgot how good it feels to really start playing game after one or two minutes.
MMORPG Center - News, Reviews, Videos and Rants
Choose Language | BioWare Social Network
io Games List: Top 25 Online Multiplayer .io Games
Interactive Selection – video game jobs in games recruitment
Wargame_[space] | Thinking about history, writing about games
What will the next generation of serious games look like? What are the key trends and drivers? In what fields of application will serious games have the biggest impact? Triggered by these kinds of questions the Dutch Study Centre for Technology Trends (STT – Stichting Toekomstbeeld der Techniek) organized a study on the future of serious gaming. In the period 2009 – 2011 STT projectmanager Jacco van Uden organized the foresight study Serious Gaming. The aim of the study was to develop inspirational perspectives on (digital) games that offer more than just entertainment. Dozens of experts, interested parties and stakeholders have contributed to the project. The results of the study have now been published and can be found here:The Position Paper (in Dutch)The publication Serious Games, Playful Business about games and managementThe publication Play On about games and seniorsThe publication Serious Gaming: Future Horizons with the most important overall conclusions of the study
Study on the future of Serious Gaming | ECIA
Hace unas semanas tuvo lugar el Día Mundial de la Lucha Contra el Cáncer, y entre todas las novedades que fueron apareciendo en esa jornada de difusión y concientización, apareció una muy interesante: el videojuego «Play to Cure: Genes in Space». «Play to Cure: Genes in Space» es un videojuego para móviles (con sistema Android o iOS) donde nuestra misión principal es destruir asteroides en el espacio, o por lo menos parece serlo. Lo que lo destaca de otros miles de juegos de naves espaciales es que a medida que jugamos y avanzamos por los niveles, estamos colaborando en la lucha contra el cáncer. ¿Cómo es esto?. Pensémoslo así: los estudios genéticos requieren mucho, mucho tiempo, ya que por ejemplo la cantidad de datos que hay en el ADN es inmensa.
«Play tu Cure»: mucho más que un videojuego - Noticias educ
A video game for learning American English and culture Notice: We are aware there is an issue with advancing levels within Trace Effects. We are working to fix it as soon as possible. In the meantime, we can advance you individually if you send us your Trace Effects username to email@example.com. Thank you for your patience. This innovative language learning video game will complement students’ classroom English language instruction through interactive 3-D multimedia learning adventures. Gamers interact and solve puzzles in a virtual world filled with diverse English-speaking characters. Play Trace Effects » Who is Trace? Game Themes Geared toward young people, Trace Effects exposes users to American society and explores themes related to entrepreneurship, community activism, empowering women, science and innovation,environmental conservation, and conflict resolution. Game Features Play Game »
SPRK - Engelska
Interactive Learning Sites for Education - Home
Click on the image to start the game Scenario For more than a century people have been using and depleting energy resources carefree, as if they were endless. The player’s objective: to reduce the consumption of energy, increase energy efficiency and choose the best renewable energies. Why a serious game ? Inspired by active learning, the serious game proposes an immersive learning mode to develop critical thinking and motivation. 2020 Energy offers a perspective for debate and adds to traditional learning, which it couldn’t replace. The game offers complex questioning on the issues of efficiency and the reduction of our energy consumption, renewable energies and sustainable development. Based on the codes and rules of video games, 2020 Energy‘s gameplay is at the crossroads between playing and learning. One tiny change in the traditional teaching method: participants have the possibility to « play against » and the subjective point of view of the player is taken into account.
Roll20: Online virtual tabletop for pen and paper RPGs and board games
Kidscode | Minecraft
C’est aujourd’hui que commence le salon européen de l’éducation Educatec Educatice qui se tiendra jusqu’au 11 mars, et l’un des programmes mis en avant lors de ce salon est l’utilisation de Minecraft dans l’éducation des jeunes. La société Kidscode lance, en effet, une avant-première d’une méthode d’éducation francophone inédite utilisant le célèbre jeu au service des professionnels de l’éducation. Cette méthode couvrirait les niveaux du primaire au collège. L’un des buts de la plateforme Kidscode repose sur le rapprochement du monde de l’éducation à l’univers de Minecraft en faisant appel à la créativité du jeu ainsi que des élèves, leur sens logique et leurs connaissances. Nous vous rappelons que quatre des plus grands Youtubeurs Minecraft (Aypierre, Aurelien Sama, Bill Silverlight ainsi que Roi Louis) travaillent avec des professionnels de l’éducation pour offrir un contenu éducatif unique. La cité de Babylone;Le château Krak des Chevaliers en Syrie;La ville de Versailles. Informations
Custom Playing Cards Printing Game Design Company
Guild of Blades Retail Group: Retail Division of the Guild of Blades Publishing Group
Print-on-Demand Playing Cards The Guild of Blades Retail Group now has its own web page. You can visit the Guild of Blades Retail Group at www.gobretail.com or click on a product line button to your left to continue shopping for products by the Guild of Blades Publishing Group. We are leaving the GOB Retail web pages up for a while here on the GOB Publishing site, but they are no longer being updated. The Guild of Blades Retail Group is pleased to announce it is now offering Print-on-Demand Playing Cards. How Do These Cards Differ From Regular Playing Cards? 1) Paper Stock: Traditionally playing cards are printed on specialized clay coated stocks designed specifically for playing card printing. 1) Gloss Coating: Without running the cards through a traditional 5 color (or more) offset printing press, we have no cost effective means to apply a post printing glossy layer such as a flood varnish or UV coating.
The affordable solution for high quality custom card decks ODT produces beautiful, vivid color playing cards in the most common sizes, including mini, poker, and bridge. Our high-quality digital press capabilities allow us to create and fulfill decks of a very small number of cards up to virtually any number. In the steps between setting up your artwork and delivery of your product to the consumer, retail channel, or distributor, ODT manufactures and distributes your product within a zero-inventory (made-to-order) business model. Our zero inventory business model is one way you can offer a greener product - the actual product has very little carbon footprint until shipped (i.e., the product is manufactured in the USA, then shipped directly to the consumer, retail store, distributor, or publisher). To learn more about printing and publshing your card product through our partner OneBookShelf, you can download a PDF brochure by clicking here.
Hobby Game Industry Products - On Demand Technologies
100 useful links to help you in creating your own game or application. Click here Want to find out how to receive funding for your game or application? Click here Here's some game design tips aimed specifically for youths 7-13. Click here For some programs to help you get started building an application.
ESA LOFT Innovation | Resources
Welcome to Math Playground. Play with numbers and give your brain a workout!
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Fun Kids Online Math Games
"Sheppard offers everything from early math to pre-algebra. The lessons include interactive activities to practice concepts. Students can shoot fruit, pop balloons, and even play math man (the math version of pac man!). Fractions, place value, money, and basic operations are some of the areas that are covered. Check it out at " --Shannon Jakeman , sjakeman.blogspot.com "Online math games, like the ones that you'll find for free at Sheppard Software, provide a valuable opportunity for children to learn a great deal while they're having fun. It can be very difficult for parents to find productive and worthwhile activities for children on the Internet; however fun online math games do offer a wonderful alternative. This free section of Sheppard Software was written for children. Sheppard Software offers a couple of cute games for the youngest math students. For slightly older kids, there are a number of very popular arcade-style "popup" math games.
La lengua inglesa es, desde la segunda mitad del siglo XX, el elemento utilizado para acceder a la información de la red, al mercado de trabajo o la adquisición de conocimiento, en un mundo que avanza cada día hacía la globalización. En esta nueva sociedad plurilingüe, que hace que los entornos económicos, sociales y políticos se enriquezcan con las aportaciones de otros países, el aprendizaje del inglés se convierte en una herramienta imprescindible y relevante para que los alumnos sean capaces de enfrentarse de forma satisfactoria a los retos que la vida en sociedad conlleva. Por lo tanto la adquisición de una segunda lengua, en este caso extranjera, debe realizarse desde una perspectiva global y práctica, que tenga en consideración las cuatro habilidades básicas de toda comunicación. Para ello sean establecidos cuatro grandes apartados de aprendizaje lúdico que giran en torno a las cuatro habilidades básicas: Spelling: no es lo mismo hablar y escribir, que hablar y escribir bien.
Juegos para apreder inglés para niños de 1º y 2º de primaria
ESL Beginner and Elementary Online Games and Activities
ESL Powerpoint (PPT) Games If you are the type of person who prefers to have games on powerpoint or as printable handouts, we have been thinking of you. We offer board games, powerpoint games and more for the classroom and one to one teaching. They have made my lessons fun and I have no doubt yours will be fun too. Added to the good news are the templates we offer that you can use to create customized games for your classroom and teaching. It is total fun and highly engaging fun lessons with these resources. Printable ESL Board and Card Games We offer a variety of printable ESL board games and card games to help give your students lots of communicative practice. ESL Board & Powerpoint Games Templates ESL Game Templates - Powerpoint and Word Game Templates On ESL Games World we do not only aim at providing you with games for your classrooms. Classroom Tools - Click Here! Get some cool tools for use in your classroom.
Games for Learning English, Vocabulary, Grammar Games, Activities, ESL
How To Train Your Dragon Games | School of Dragons Online
ANDOVER (CBS) — About a dozen kids are having a blast at a one-of-a-kind setup at the Andover Y.M.C.A. An interactive play wall gets them running, crawling, balancing and throwing. “We’ve found that physical activity in children is at an all time low and we need creative and innovative ways to get kids moving,” Dr. Kyle McInnis of Merrimack College said. That’s why Dr. Active Science class in Andover (WBZ-TV) “They’re wearing pedometers or accelerometers that pick up things like their step count, miles, distance that they travel, calories that are burned,” Dr. “In Active Science, you get to have fun, play around and get physically active,” student Kevin Rodriguez said. “Active Science really gets me pumped for everything in the world,” Deivi Sano, another student, said. And it doesn’t have to happen in a high tech environment. “We’re gonna do the tablets, ok?” And after working up a healthy sweat, the kids cool down by working with their own data, collected by the wearable gadgets.
Eye On Education: ‘Active Science’ Gets Kids Moving
In Finland, Teaching Computer Science Without Computers - The Atlantic
Language Arts Games - Grammar, Punctuation, Capitalization, Vocabulary
Decimal Rounding - Decimal Game | Turtle Diary
Fun Kids Online Math Games
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