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Devin Becker's Blog - 10 Things Corman Taught Me About Indie Game Development The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. It's been a while since I read Roger Corman's book "How I made a hundred movies in hollywood and never lost a dime." but I remember its lessons vividly. His book title is pretty literal as he made profit on every film he made, no matter how low budget or schlocky. Exploit genres.Aim for low profit and even lower budget.Market yourself as legit, cheaply.Exploit undervalued content.Employ hungry amateur talent.Pre-sell your product.Work fast.Reuse assets.Exploit bundles.Always finish or recycle. 1) Exploit genresCorman's films were often labeled as B-movies, Genre films and Exploitation. Exploiting a newly popular subgenre or niche gives you the benefit of being a big fish in a small pond rather than trying to get normal mainstream attention in the already crowded world of games journalism. Devin Becker's Blog - 10 Things Corman Taught Me About Indie Game Development
Interview: Andrew Doull on Procedural Games | Game of Design
Cary Chichester's Blog - Tutorials of Zelda: When Do Players Get to "Play"? Cary Chichester's Blog - Tutorials of Zelda: When Do Players Get to "Play"? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The Zelda games have--at least since Link to The Past--followed the same structure of introducing the player as an average boy of little importance who is quickly called to action to stop an impending evil. Over the years however, greater emphasis has been placed on the games’ story, and consequently the point at which the player answers the call has been pushed back in each game to expound on the plot more. It’s at this point when they arrive at the “tutorial dungeon” that the player finally gets to try their hand at the core Zelda gameplay experience. A Link to the PastTutorial Dungeon: CastleTime to arrive: 2 minutesTime to complete: 20 minutes Oh man, I totally forgot how good it feels to really start playing game after one or two minutes.
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You are on Aboriginal land You are on Aboriginal land The first version of this screen-print was a limited edition of 30 copies, hand-printed by the artist in 1981 at Redback Graphix, then based in Wollongong. It carried the text ‘PAY THE RENT – YOU ARE ON ABORIGINAL LAND’, a slogan borrowed from a bumper sticker seen by the artist while in Townsville, North Queensland. It had oblique black lines over yellow and red vertical stripes on both sides of the pictorial image. The second edition of ‘PAY THE RENT’ was 150 copies, large hand-printed by the artist in 1982 at the Tin Sheds (Art Workshop, University of Sydney). The third edition was a coMcMahon ercial run of 1,000 copies, printed in 1984 at Snap Ads, a coMcMahon ercial screen-printing business in Sydney. Later editions of approximately 1,000 copies each were printed and distributed by Redback Graphix (which had moved to Annandale, Sydney in 1985). The people I’d had in mind still spoke their own language.
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Understanding the Crises That Come With Growth © VeerAlliance Fast-growing companies can often be chaotic places to work. As workloads increase exponentially, approaches which have worked well in the past start failing. While growth is fun when things are going well, when things go wrong, this chaos can be intensely stressful. The "Greiner Curve" is a useful way of thinking about the crises that organizations experience as they grow. By understanding it, you can quickly understand the root cause of many of the problems you're likely to experience in a fast growing business. Understanding the Theory Greiner's Growth Model describes phases that organizations go through as they grow. Reprinted by permission of Harvard Business Review. Dictionaries define the word "crisis" as a "turning point", but for many of us it has a negative meaning to do with panic. Larry E. Phase 1: Growth Through Creativity Here, the entrepreneurs who founded the firm are busy creating products and opening up markets. The Greiner Curve - Strategy Tools training from MindTools.com The Greiner Curve - Strategy Tools training from MindTools.com
The McKinsey 7S Framework - Strategy Skills from MindTools.com The McKinsey 7S Framework - Strategy Skills from MindTools.com Ensuring That All Parts of Your Organization Work in Harmony Learn how to use the 7-S Framework, with James Manktelow and Amy Carlson. How do you go about analyzing how well your organization is positioned to achieve its intended objective? This is a question that has been asked for many years, and there are many different answers. Some approaches look at internal factors, others look at external ones, some combine these perspectives, and others look for congruence between various aspects of the organization being studied. Ultimately, the issue comes down to which factors to study. While some models of organizational effectiveness go in and out of fashion, one that has persisted is the McKinsey 7-S framework. The 7-S model can be used in a wide variety of situations where an alignment perspective is useful, for example, to help you: Improve the performance of a company. The McKinsey 7-S model can be applied to elements of a team or a project as well. The Seven Elements How to Use the Model
A global electronics manufacturer seemed to live in a perpetual state of re-organization. Introducing a new line of communication devices for the Asian market required reorienting its sales, marketing, and support functions. Migrating to cloud-based business applications called for changes to the IT organization. Suddenly, however, the company found itself facing a different challenge. This situation is becoming more typical. Today, the average tenure for the CEO of a global company is about five years. The chief executive has to get the reorg right the first time; he or she won’t get a second chance. Although every company is different, and there is no set formula for determining the appropriate design for your organization, we have identified 10 guiding principles that apply to every company. 1. For many business leaders, answering those questions means going beyond your comfort zone. 2. You may be tempted to make changes with all eight building blocks simultaneously. 3. 4. 5. 6. 7. 10 Principles of Organization Design 10 Principles of Organization Design
What is a day in the life of a User Experience designer? - Quora
User Experience Designer Salary User Experience Designer Salary The user experience designer creates designs for end users that are attractive and functional; they need to make unified designs that are accessible to the target population. In addition, these designers are in charge of the design process from the mockup stage to the final product, whether it is a poster or a software application. Industrial design concepts are needed to create prototypes and simple, clean designs. User experience designers collaborate with other designers and developers to make sure all the processes are bug-free and take into account all relevant teams' input. A four-year bachelor's degree is usually needed for this position, although an associate's degree combined with additional field certifications and previous work experience can function as a substitute. User Experience Designer Tasks Conceptualize, design, and communicate user-centered design solutions.
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13 Signs You're A Bad Graphic Designer Posted on 06'07 Dec Posted on December 6, 2007 along with 90 JUST™ Creative Comments Yes, this is a controversial topic, however I hope to raise awareness of some mistakes you may be making in your graphic design pieces that are making you look like an amateur, but please keep in mind that none of these are hard and fast rules, this is only a general guide of things you should be aware of. Please forgive me for the graphic and bad grammar / spelling in the picture above as I’m sure you can see it is a joke :) (rainbow gradients, comic sans, bevel emboss, 13 not 15, bad grammar, off centered type – yuk) Anyway, I have compiled 15 tell tale signs that you may still be considered a (don’t quote me) bad graphic designer. Some of these have been taken from Robin Williams great book “The Non-Designers Type Book” that I recommended in the top 5 typography resources of all time. 1. Do you use Helvetica in everything? 2. Do you use straight quotes still? 3. Do you NOT hang your quotation marks? 4. 5. 13 Signs You're A Bad Graphic Designer
Bad Graphic Design Examples and Why We need Graphic Design Certification The samples below highlight some of the major problems we are faced with. Healthy competition is a good thing, but seasoned designers can’t compete for $100 logos and $200 Web sites. Businesses that do not understand the value of design shop for designers like they shop for groceries, and it’s our job as an industry to educate them about the value we provide so that we are not seen as just the “art person.” Elevating our standards begins with design certification and an advocate to promote higher standards, not just within our industry but outside of it as well. www.logoworks.comTHIS COMPANY SAYS: According to the Graphic Artists Guild you’ll pay $2,000 to $10,000 for a corporate logo at a traditional design firm. You can get a company logo from Logoworks for only $299. www.19dollarlogos.comTHIS COMPANY SAYS: This site is not operated by newbies trying to build up their portfolio. www.promotionlotion.comTHIS COMPANY SAYS: FREE expert design with all brochure printing purchases. Bad Graphic Design Examples and Why We need Graphic Design Certification
Creative Print Typography Layouts Advertisement In print design, typography is one of the more crucial aspects. Typography is essential the practice of organizing, arranging, and modifying type. This showcase will focus mostly on the layout and organization schemes. You may be interested in the following related posts: Creative Print Typography Layouts Effektive CV/Poster Mailer6 Spit Kingdom7 Sheridan & Co.8 Avant Garde Gothic Typeface Booklet9 Akimoto Typeface10 NTU Art & Design Prospectus11 Rizzo + Gobart13 Mise au point14 UsineSonore15 Bionic Systems16 National Geographic17 Colorcubic18 Kiosk 3719 Posters by Official Classic21 Poster22 Stel Christian Cambas Poster23 Typography Poster24 Beck 8-Bit Variations25 Children of the idiom26 Commune27 Aesthetic Mathematics28 What’s the World…29 Oscar_Wilde_Retrospective30 Play With Colors31 Posters by Pablo Alfieri32 More Posters by Pablo Alfieri33 99 Dingbats34 No Lemon Daydream Magazine35 Lazydog36 Real Dutch Design Books37 Macro Micro38 Marius Martinussen39 DADA Design40 Berlin Cafe Posters41 Related posts Creative Print Typography Layouts
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