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Villes et pays

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Anatomy of a City. In this post I am going to be covering a quick list of topics for you to consider when designing your city & thinking about how it functions not only as a unit but as apart of the larger global community.

Anatomy of a City

In later articles I will delve into each more in depth, both in regards to ancient approaches to futuristic ideas. The first two topics will be the largest, as they have the most significant hold over a city’s life, but I will keep the subsequent sections trim. CONTENT: Water – Food – Housing – Sewage – Transportation – Public Space & Rec – Power – Safety – Communication Again this first set of 4-5 articles are written very generally, just trying to give you, the readers, a broad-stroke look at important concepts Water The most important commodity of a city is water, for it is the most important provision of life. But most of these systems require more than just pipes. Fiche civilisation. Mega-Tutorial on worldbuilding Medieval Towns, Cities, Population, Professions, Armies, Technology, Justice, and Trade! : worldbuilding. Fictional location reference. Medieval Demographics Made Easy.

Fantasy worlds come in many varieties, from the "hard core" medieval-simulation school to the more fanciful realms of high fantasy, with alabaster castles and jeweled gardens in the place of the more traditional muddy squalor.

Medieval Demographics Made Easy

Despite their differences, these share a vital common element: ordinary people. Most realms of fantasy, no matter how baroque or magical, can not get by without a supply of ordinary farmers, merchants, quarreling princes and palace guards. Clustered into villages and crowding the cities, they provide the human backdrop for adventure. Of course, doing the research necessary to find out how common a large city should be, or how many shoemakers can be found in a town, can take up time not all GMs have available.

To the end of more satisfying world design, I've prepared this article. This article is a distillation of broad possibilities drawn from a variety of historical reference points, focusing more on results than on the details that create them. Population Spread. XP / le Démon : La démographie médiévale FACILE. Il existe de nombreux types de mondes médiévaux-fantastiques, des puristes de la simulation médiévale aux royaumes les plus merveilleux de la high fantasy, avec leurs châteaux d’albâtre et leurs jardins de joyaux, plutôt que la classique misère boueuse.

XP / le Démon : La démographie médiévale FACILE

Mais au-delà de toutes ces différences, ils ont en commun un même élément essentiel : les gens ordinaires. La plupart des mondes médiévaux, si bizarres ou magiques soient-ils, ne s’en tireraient pas sans une bonne dose de paysans, de marchands, de princes querelleurs et de gardes du palais. Regroupés en villages ou peuplant les villes, ils sont le décor humain de l’aventure. Pourtant, de nombreux mondes, qu’ils soient faits maison ou par des professionnels, manquent de cohérence quand ils en viennent aux gens normaux et à leurs commerces. On y voit souvent des villages de 400 campagnards avec une douzaine de tavernes et un bordel, sans le moindre sourcillement économique.

La densité de population : combien d’habitants dans ce royaume ? The Deal with Cities. World building - countries. Tutorial - Creating Fantasy and Science Fiction Worlds. By Michael James Liljenberg.

Tutorial - Creating Fantasy and Science Fiction Worlds

And God said, 'Let the water under the sky be gathered to one place, and let the dry ground appear.' And it was so. God called the dry ground 'land', and the gathered waters he called 'seas'. And God saw that it was good. Then God said, 'Let the land produce vegetation: seed bearing plants and trees on the land that bear fruit with seed in it, according to their various kinds.' The third day dawns over the seas, but the climate is only the first stage of developing a complete environment for you world. In other words, you may have to go back to Day 2 and revise your climate systems as you build your landscape. For example, the fertility of the soil caused by the annual flooding of the Nile empowered Egypt to become one of the earliest world powers. Why did Japanese Samurai carry thin, sharp swords, while European Knights wielded thick broadswords? If you haven't done it already, this is the time to make a map. So be willing to keep your map fluid.