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Scratch

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Introduction To Scratch: Exercise 1. Scratch Exercise 1: Choosing a Sprite and Making it move in 4 directions. The Scratch program was developed by MIT to teach young students programming concepts and develop skill in multimedia communication. Using a visual system of "Tiles" that contain commands users can connect together to create programs. These programs direct the characters and objects in the game.

Step 1: Choosing Your Sprite A Sprite is an character or object in your game. Sprites can move and be active or be props that stay still. We will choose a Sprite character that will move about your screen. 1. 2. 3. 4. 5. 6. Step 2: Making Your Sprite Move in 4 directions (Right, Left, Up, Down) 7. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. Scratch Exercise 2: Sense the World - Using Conditional Statements and Eating! Back to Nebo Scratch Programming Projects Page. Familiar with Scratch? New to Scratch? Featured Resources.