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ScriptFunctions - sketchyphysics - Scripted field reference - Physics plugin for Sketchup. Events are defined in the Scripted field in the UI. ontouch #Event is triggered when body is touched by another.ontouch{|toucher,position,speed| logLine("I was touched")} ontouching #Event is triggered every tick as long as bodies are in contact.ontouching{|toucher| logLine("Still touching")} onuntouch #Event is triggered when bodies stop touching.onuntouch{|toucher| logLine("Done touching")} onstart #Event is triggered once at the beginning of the simulation.onstart{ logLine("Start")} onend #Event is triggered once at the end of the simulation.onstart{ logLine("End")} onpreframe #Event is called at the beginning of each frame.onpreframe{ logLine("Preframe")} ontick #Event is once per frame just before the physics simulation step.ontick{ logLine("Tick")} onpostframe #Event is called at the end of each frame after the physics simulation steponpreframe{ logLine("Postframe")} onclick #Event is called when the user mouse clicks a body.onclick{ logLine("Click")} ondrag onunclick Simulation variables Inputs Joints.

Tips and Tricks. Having spent the last three hours fiddling with Ruby developer tak2hata’s amazing new SketchUp plugin, I can proclaim one thing with absolute confidence: Everything is better with fur on it. I submit for your consideration the following well-known corporate logo (modeled in SketchUp): Not bad. Now with fur added: Awesome.

Awesomer. Awesomest. I rest my case. Tak2hata released Fur Maker into the world less than a month ago, but it’s already made quite a splash with the SketchUp faithful; people are having tons of fun with it. First, the requisite disclaimers and instructional bullets: Fur Maker is available for download for free from this thread on SketchUcation. How it works After it’s installed, choose Plugins > fur_en > fur_en(WebDialog) from SketchUp’s menu bar to bring up the Fur Maker control panel. Type lets you pick a ready-made shape to use as a single, repeated element. Density(Num/m2) and Max Number(/Face) control the number of entities the script creates.

Index page. @mrcjryan I get to see a lot of LayOut files from a variety of users, mostly when they are having difficulty with things like rendering times. Most of the fixes are actually done to the SketchUp models to streamline them. My standard process with the SU file is to do the following, in this order: Fix incorrect tag usage to ensure ALL edges and faces are untagged. Use Materials Tools to remove materials from edges unless they are required in scenes. (I often find the edges in the model have materials that aren't otherwise used.)

Woodworking Projects, Plans, Techniques. 現場施工図とSketchUp.