Jane McGonigal: game designer, author, future forecaster, PhD. Serious game. This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment! 1 Introduction Serious games induce some kind of affective or motor learning (understood in very broad sense) at any level. Put more simply: serious games are used for more than entertainment. (Susi et al. 2007, Breuer & Bente, 2010). See also: Serious games have a long history. We suggest the following technical definition for serious computer games: A serious computer game is any kind of interactive application - for example a computer simulation or a microworld - that is designed and implemented according to gameplay principles. 2 History Serious computer games go back to the 1970's (Abt, 1970), and mainly appeared under names like "educational game", "business game", "gaming and simuluation", "simulation", "edutainment", political games. 4 Features of serious games 5 Serious games genres 6.2 Hopes.
Is Your Lesson a Grecian Urn? How a high school librarian turned turn "uncool" database lessons into a fun, challenging, and competitive game. (SLJ) How a high school librarian turned turn "uncool" database lessons into a fun, challenging, and competitive game. Illustrations By Lars Leetaru Librarians are keenly aware of the value of teaching students to use databases. But has your “tried-and-true” instructional approach to these resources become “tired-and-boring?”
If so, flip your instruction into a Search App Smackdown! This fun, challenging, and competitive gaming approach meets the American Association of School Librarians’ 21st-Century Learning Standards, skillfully integrating technology and standards by putting kids in the driver’s seat. First of all…databases? We know what they are, and why they’re important. I know that my students must learn how to use databases to access to quality information, be ready for college-level work, and develop solid research habits.
I’ve discovered that the selling point for using databases is efficiency. Prep for the Smackdown! Get ready to rumble! Smackdown! Gamifying Instruction: Breakouts and Badges! Flip Badge This! Teaching Students to Love Databases. Presented by Michelle Luhtala, Library Department Chair, New Canaan High School, CT; with Dr. Brenda Boyer, Teacher Librarian, Kutztown Senior High School, Kutztown, PA Sponsored by Mackin Educational Resources If you view the recording and would like a CE certificate, join the Emerging Tech community and go to the CE Quizzes link in the Community Toolbox. Get ready to badge your way out of those boring database lessons!
Schools are packed with reluctant database users who would much rather get to work than listen to one more database lesson. Well, here is a way to spice up and personalize database instruction. About the Presenters Michelle Luhtala is the Library Department Chair at New Canaan High School in Connecticut and was one of five school librarians named as a “Mover and Shaker” by Library Journal in 2015. Brenda Boyer received her PhD in Instructional Design for Online Learning through Capella University.
Badgr Developers. Badge the World. Accredible: Easy certification solutions. Gamestorming. 50 Ways to Leave Your Paper. Discussion strategies for your pedagogical toolkit. Each semester I think about how I might create more engagement in both my online and on-campus courses. I want more students thinking. I want more students talking. Across the years, I’ve gathered a number of go-to websites I visit for inspiration and I revisit a few old favorite discussion techniques. I’ve found that these strategies work from K through 20, not only to engage my students or workshop participants, they also serve to temper regularly over-active contributors, allowing more voices to be heard.
If you are new to practice, or just want a little refresh, let’s explore a few options and resources and let’s consider them as low-tech or higher-tech strategies for encouraging deeper thinking and more active, student-centered learning and to build your own pedagogical toolkit. First, these are those go-to websites and a fabulous book: I’ve curated some my personal favorite discussion strategies: Digital tweaks: In an LMS, have students begin threads representing all of the corners.
The Big List of Class Discussion Strategies. Games for Change. Deepworld - Steampunk Crafting MMO Game. CoSpaces: Make your own VR experience. Gamestar Mechanic. iCivics | Free Lesson Plans and Games for Learning Civics.
Reading challenges/resolutions for the new year. This time of year is ripe for resolutions. It’s a good time to resolve to read and, perhaps, to resolve to change things up a bit. The new year may be the perfect time to invite your kids to read a little differently–to suggest they build personal challenges based on their own passions, as well as an array of prompts or intriguing options you might imagine together. Challenge inspirations I was recently inspired by Laura Sackton’s Book Riot post: 50 DIY Reading Challenges to Make 2018 the Best Year of Your Reading Life, as well as Emma Nichols’ collection of 2018 Bookish Resolutions, Both are chock full of clever ways to rid anyone of a reading rut. Both lists reach well beyond the typical genre challenge. Here’s a taste of Laura Sackton’s first five ideas: 1. BookRiot also gathers a wealth of #Must-Read lists, many would work well for high school. A Pinterest search reveals hundreds of possible reading challenges graphically.
Choose an appropriate handful of the following: Keep it fun! Information Fallout. 30 Immersive Storytelling platforms, apps, resources & tools. The following list was compiled by an amazing group of storytellers from around the world. Last semester, while I was teaching Building Storyworlds: the art, craft & biz of storytelling in 21c at Columbia University, I reached out via a facebook post for immersive storytelling platform, app, resource and tool recommendations. Each semester my students design, prototype and present an immersive adaption of Sherlock Holmes. I shared some of the following list with the class in an effort to provide a sandbox for their experimentation. Since the semester ended, I’ve discovered a few additional resources that I’ve included below. Big thanks to everyone who contributed (see list at the end of the post). Before you jump to the list I need your help. Course description: What if we built an immersive storytelling experience that modeled negative conversations and behaviors found on social media platforms?
Now onto the list… 1. Product Hunt is a curation of the best new products, every day. 2. 3. Serious Play - Project Overview. GlassLab Games. On wrapping it up with a meme: reflecting on the semester. Each semester I ask my Search and the Information Landscape sections to reflect on their learning by thinking about it figuratively and metaphorically, visualizing the landscape and their place in it. This year, I added the option of a meme to the visualization menu. I wonder what would happen if you asked your students to wrap up their year in the library, their year of learning, or their year in a particular class with a visualization of some sort. Why visualize learning? If you are a constructionist, you believe learning is an active process.
Having some type of spatial mnemonic aids in organizing our memories for later retrieval. This semester my students described the search landscape as icebergs, porous hourglasses, archaeological digs, complex maps, equations, air purifiers, etc. First I’ll share some of suggested digital tools. Digital Tools Here are some suggested digital tools learners might use to visualize their learning. For infographics: For posters and images: Comic makers. A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking. You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary, the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.
That was certainly the case in our experience. However, at each level—middle school, high school, and college—these variations paled in comparison to a stunning and dismaying consistency. Overall, young people’s ability to reason about the information on the Internet can be summed up in one word: bleak. Did you ever wonder how your own students might perform on those dozens of tasks? SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download. The twenty assessments include: 1. Civic Online Reasoning. If young people are not prepared to critically evaluate the information that bombards them online, they are apt to be duped by false claims and misleading arguments.
To help teachers address these critical skills, we’ve developed assessments of civic online reasoning—the ability to judge the credibility of digital information about social and political issues. These assessments ask students to reason about online content. We’ve designed paper-and-pencil tasks as well as tasks that students complete online. These assessments are intended for flexible classroom use. As part of MediaWise, the Stanford History Education Group is developing and evaluating new civic online reasoning lesson plans for middle and high school students.
History Assessments. Beyond the Bubble unlocks the vast digital archive of the Library of Congress to create History Assessments of Thinking (HATs). Explore over 80 easy-to-use assessments that measure students' historical thinking rather than recall of facts. There are 10 “flagship” assessments, each marked with a ribbon. Flagship assessments (e.g., The First Thanksgiving) have extended features, including annotated sample student responses and “Going Deeper” videos that provide insights into the assessments and ideas for how to use them.
The rest of the assessments are “alternative version” assessments (e.g., Napoleon’s Retreat). Click here for a complete list of HATs. CORA: Community of Online Research Assignments | an open access resource for faculty and librarians. Scholarly Communications – Library 101 Toolkit. NoodleTools : Show Me Information Literacy Modules. Welcome - Research Basics: an open academic research skills course - LibGuides at JSTOR. ACRL Framework for Information Literacy Sandbox | A platform and repository for sharing Framework materials. 23 framework things. PRIMO. Wheel of Sources: Primary and Secondary Sources. Citizen Science| Smithsonian Institution. NASA: Explore Opportunities. Library |Crowd: Citizen Archivist Missions. National Geographic Citizen Science.
Bring your lessons to life with Expeditions. Google Expeditions. Game Center | Smithsonian Science Education Center. Civics Interactives - For Teachers (Library of Congress) Factitious. Best Games for Kids (CommonSenseMedia) Game Reviews - Kids Games (CommonSenseMedia) Best Websites for Teaching & Learning. Best Websites for Teaching & Learning honors websites, tools, and resources of exceptional value to inquiry-based teaching and learning.
Sites recognized foster the qualities of innovation, creativity, active participation, and collaboration. They are free, web-based sites that are user friendly and encourage a community of learners to explore and discover. The Landmark Websites are honored due to their exemplary histories of authoritative, dynamic content and curricular relevance. They are free, web-based sites that are user-friendly and encourage a community of learners to explore and discover and provide a foundation to support 21st-century teaching and learning. Landmark Websites for Teaching & Learning 2018-2019 Best Websites for Teaching & Learning Committee Stacy Brown Elizabeth Kahn Joy Millam Maria Muhlbauer Floyd Pentlin Leslie Preddy Kathryn Salmela Deborah Schiano Karen Scott Krista Welz Sherry Gick, Chair Phoebe Warmack, Board Liaison Jennifer Habley, Staff Liaison.
AASL Best Apps for Teaching & Learning. 15 Games To Teach Kids About Social Issues - EasyBib Blog. Incorporating games into the classroom is a great way to engage students and increase motivation. But how can social studies and history teachers use games to help students better understand social issues? Our guest contributor and expert on game-based learning, Dr. Matthew Farber, shares his favorite tools: Social impact games are a genre that seek to effect positive changes in society through play.
Often, players are put in roles (known as “player agency”) and must make decisions that have impactful consequences. These games are not necessarily designed for teaching; rather, the goal is to enable players to have empathy about social issues. As a social studies teacher, I have found that they are effective in putting students in authentic situations in which difficult problems get engaged. And — like any media you bring to students — preview first to check for age appropriateness. 1979 Revolution: Black Friday (paid; iPad/PC/Mac) Ayiti: The Cost of Life (free; PC/Mac) Free Rice: English Vocabulary. Play PBS KIDS Games Mobile Downloads. Play free PBS KIDS games and learn anytime, anywhere! Features top shows, including Daniel Tiger's Neighborhood, Wild Kratts, Super Why, The Cat in the Hat Knows a Lot About That! , Dinosaur Train and more. More + Play free learning games with your favorite PBS KIDS characters anytime, anywhere.
PBS KIDS Games features top shows, including Daniel Tiger's Neighborhood, Wild Kratts, Super Why, The Cat in the Hat Knows a Lot About That! , Dinosaur Train and more. FREE games for kids 2-8 will be added all the time, encouraging your child to engage in skills related to science, math, creativity and more in gameplay alongside their favorite characters!
The app provides a safe, child-friendly playing experience for all ages. The app also includes features for parents: Learn more about a TV series, such as intended age and learning goals Find your local PBS KIDS station scheduleDownload related PBS KIDS appsManage the amount of storage the app can use on your device Less - ClassDojo. H5P – Create and Share Rich HTML5 Content and Applications. ClassTools.net. JeopardyLabs - Online Jeopardy Template. Teacher Toolikt: Our Tools. Tool Categories: Classroom Management Opening Activities Checks for Understanding Partner Practice Group Practice Independent Practice Reading Strategies Games Closing Activities View All Tools Tool Categories: You are currently viewing all of our tools!
Alphabetical Listing of Tools $10,000 Pyramid View Tool 100 Squares Reward System View Tool View Tool View Tool A to Z Chart View Tool Accountable Discussions View Tool Affirmations View Tool Anticipation Guide View Tool Attention Signal View Tool Back and Forth View Tool Buddy Journal View Tool Card Sort View Tool Cell Phone Parking Lot View Tool Classroom Contract View Tool Classroom Mingle View Tool Concept Map View Tool Consensogram View Tool Entry Ticket View Tool Exit Ticket View Tool Fill-in-the-Blank Reward System View Tool Find Someone Who View Tool Four Corners View Tool Frayer Model View Tool Gallery Walk View Tool Gator Games View Tool Graphic Organizers View Tool Guided Notes View Tool Inside/Outside Circles View Tool Jigsaw View Tool View Tool Log Books View Tool Marble Jar Reward System.
Free Game Show Templates in PowerPoint. While Microsoft PowerPoint isn't the most cutting-edge in presentation software, it is versatile and easy to use. It comes in handy for teachers and others who want to quickly and easily share these files with others. The software is perfect for simple re-creations of game shows, which are great for classrooms, parties, your own games, or team-building exercises. Best Game Show Templates for PowerPoint Many templates are available that allow you to customize game show presentations, adding elements such as contestant names, trivia questions, and answers. Game show templates can be quick and simple or quite complicated. Here are some of the best PowerPoint templates for creating your own versions of well-known game shows: PowerPoint Games: All the templates on this site are free to download and use, though not all of them are based on game shows.
Culpepper Online: These templates for PowerPoint are really fun. 15 Free PowerPoint Game Templates for the Classroom. 12 Free Jeopardy Templates for the Classroom. INTERACTIVE GAME TEMPLATES | Culpepper Online. Hopscotch. Metaverse - Create Amazing Things. Bloxels - Build Your Own Video Games. CoSpaces Edu: Make AR & VR in the classroom. Game Development Stack Exchange. Kodu Game Lab. Quizizz: Fun Multiplayer Classroom Quizzes. Kahoot! | Learning Games | Make Learning Awesome! Nearpod.