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Getting Started. Mixare/mixare-iphone. Zac/iphonearkit. Introduction to Augmented Reality on the iPhone. Create a simple augmented reality game where you can blast some aliens! In this augmented reality tutorial you will learn how to make a simple augmented reality game for the iPhone/iPod touch! In this game you will utilize the camera, gyroscope, and Cocos2d framework. Sounds exciting right? It definitely was fun exploring these technologies while writing this article. There is a bit of math and conversions, but don’t worry – it’s nothing too hard!

To use this augmented reality tutorial, you need an iPhone 4 because the augmented reality tutorial uses the gyroscope to move your view of the world. You also need to have at least basic knowledge of Cocos2D and have Cocos2D installed. Are you ready to start blasting some virtual aliens? Getting Started Open Xcode and from the File menu select New\New Project.

We will reuse some of the resources from the Space Shooter game, so download them and unzip the file. We will use some of these items later on. Roll the Camera! How Did That Work?! Community | mixare. Augment | Augmented Reality App on iPhone, iPad & Android. Augment is a mobile app that lets you and your customers visualize your 3D models in Augmented Reality, integrated in real time in their actual size and environment. Augment is the perfect Augmented Reality app to boost your sales and bring your print to life in 3 simple steps. Your brand deserves the best. Thanks to its amazing ease of use and visual appeal, Augment is the best rated Augmented Reality app on iOS and Android. The quality you expect for your team and customers. “We were looking for a good working AR app. Sign up to Augment Manager to easily add your own 3D models and trackers and create your own Augmented Reality experiences.

Your 3D models can be exported from any 3D software : 3ds Max, Sketchup, Maya, SolidWorks, Cinema 4D etc... Try for FREE Augment is a powerful visualization tool for your sales, design and marketing team. Your team members can login in the Augment app and access all your 3D models offline. Learn More Check our plans & pricing. See Plans & Pricing. Mobile LibreSoft Gymkhana - LibreGeoSocial using Android smartphones - Develop - GSYC/LibreSoft Rey Juan Carlos University. Augment | Pricing. FLARAS » Exemplo básico. Se você ainda não tem o marcador de referência (Ref. Marker), imprima-o aqui. Em seguida, clique no botão “Permitir” na tela abaixo. 1) Caso sua webcam não esteja espelhada, no menu de interação localizado na parte inferior da tela, clique no botão com o ícone da câmera para espelhar a tela (botão circulado de vermelho na imagem abaixo). 2) Para ativar a persistência do marcador, ou seja, mesmo retirando o marcador do campo de visão a cena virtual continuará sendo mostrada clique no botão com o desenho do ref. marker (botão circulado de verde na imagem abaixo). 3) Finalmente, mostre o marcador para a webcam, sem obstruí-lo com os dedos, ou dobrá-lo.

Aparecerá sobre ele uma esfera branca e um avião 3D animado girando ao seu redor. Você pode inspecionar o avião através da movimentação do marcador dentro campo de visão da webcam (aproximando/afastando, rotacionando, transladando). Divirta-se! Learn AR. Mobile LibreSoft Gymkhana - LibreGeoSocial using Android smartphones - Home - GSYC/LibreSoft Rey Juan Carlos University. Developing Interactive Quizzes Using LAYAR(TM) Augmented Reality: Lessons Learned. QR Code Generator: QR Stuff Free Online QR Code Creator And Encoder For T-Shirts, Business Cards & Stickers. FLARManager: Augmented Reality in Flash | transmote speaks... Descripción del Formato BVH | SIMOCAP. En un post anterior ya hablé de los formatos de archivo para la captura de movimientos corporales. En este quiero explicar uno en contrato el formato BVH (Biovision Hierarchical Data) de paso añado algo de documentación sobre él en la red ya que se usa mucho pero parece que a nadie le ha dado por documentarlo, supongo también que esto se debe a que existen multitud de editores de movimientos que dan como resultados este tipo de archivos pero realmente no tienes porqué enfrentare al código.

Bueno lo dicho, aquí expongo a modo de documentación lo que he descubierto sobre el formato BVH. Esto es lo que contiene un archivo BVH: Se pueden distinguir dos partes bien diferenciadas, HIERARCHY y MOTION. Cada una de estos huesos o partes del cuerpo vienen caracterizadas por unos parámetros. OFFSET indica las coordenadas x, z e y donde comienza. CHANNELS indica el numero y nombre de las variables que pueden cambiar la posición y rotación del hueso.

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