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Super Mario Brothers Is The World's Greatest Piece Of Surrealist Art. Features - The Inclusive Design of Kim Swift. Kim Swift made her name in the games industry with her first game.

Features - The Inclusive Design of Kim Swift

Portal became an instant classic, and launched her career. After working on the Left 4 Dead series, she left Valve and joined Airtight Games. Valve: How I Got Here, What It’s Like, and What I’m Doing. It all started with Snow Crash.

Valve: How I Got Here, What It’s Like, and What I’m Doing

If I hadn’t read it and fallen in love with the idea of the Metaverse, if it hadn’t made me realize how close networked 3D was to being a reality, if I hadn’t thought I can do that, and more importantly I want to do that, I’d never have embarked on the path that eventually wound up at Valve. By 1994, I had been working at Microsoft for a couple of years. One evening that year, while my daughter was looking at books in the Little Professor bookstore on the Sammamish Plateau, I happened to notice Snow Crash on a shelf. I picked it up and started reading, decided to buy it, and wound up devouring it overnight.

I also started thinking to myself that I had a pretty good idea how about 80 percent of it could work right then, and wanted to implement it as badly as I had ever wanted to do anything with a computer – I had read SF all my life, and this was a full-on chance to make SF real. Ramblings in Valve Time. Valve_Handbook_LowRes.pdf.