Super Mario Brothers Is The World's Greatest Piece Of Surrealist Art. Features - The Inclusive Design of Kim Swift. Kim Swift made her name in the games industry with her first game.
Portal became an instant classic, and launched her career. After working on the Left 4 Dead series, she left Valve and joined Airtight Games. Valve: How I Got Here, What It’s Like, and What I’m Doing. It all started with Snow Crash.
If I hadn’t read it and fallen in love with the idea of the Metaverse, if it hadn’t made me realize how close networked 3D was to being a reality, if I hadn’t thought I can do that, and more importantly I want to do that, I’d never have embarked on the path that eventually wound up at Valve. By 1994, I had been working at Microsoft for a couple of years. One evening that year, while my daughter was looking at books in the Little Professor bookstore on the Sammamish Plateau, I happened to notice Snow Crash on a shelf. I picked it up and started reading, decided to buy it, and wound up devouring it overnight.
I also started thinking to myself that I had a pretty good idea how about 80 percent of it could work right then, and wanted to implement it as badly as I had ever wanted to do anything with a computer – I had read SF all my life, and this was a full-on chance to make SF real. Ramblings in Valve Time. Valve_Handbook_LowRes.pdf.