Educational Technology Landscape
A tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes. An interactive version is available here. Web 2.0 describes web sites that use technology beyond the static pages of earlier web sites. The term was coined in 1999 by Darcy DiNucci and was popularized by Tim O'Reilly at the O'Reilly Media Web 2.0 conference in late 2004. Although Web 2.0 suggests a new version of the World Wide Web, it does not refer to an update to any technical specification, but rather to cumulative changes in the way web pages are made and used. Whether Web 2.0 is substantively different from prior web technologies has been challenged by World Wide Web inventor Sir Tim Berners-Lee, who describes the term as jargon. His original vision of the Web was "a collaborative medium, a place where we [could] all meet and read and write". History
NGAkids SEA-SAWS SEA-SAWS is fun for kids of all ages. Select photographs of natural and man-made objects, then arrange the pieces to create a seascape or an abstract composition. The BUILD tool helps you construct animated characters and set them in motion. (Shockwave, 7.5 MB) FACES & PLACES helps children of all ages create portraits and landscape paintings in the style of American naive artists. By combining visual elements borrowed from more than 100 works in the National Gallery's permanent collection, this two-part interactive activity offers an overview of American folk art of the 18th and 19th centuries.
Educational Software Educational software is computer software, the primary purpose of which is teaching or self-learning. History Early History, 1940s - 1970s The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data.
The Engineering Encounters Bridge Design Contest, formerly the West Point Bridge Design Contest, is an Internet-based competition that provides middle school and high school students with a realistic, engaging introduction to engineering. The contest is sponsored by the American Society of Civil Engineers and The Army Educational Outreach Program. Check out other STEM activities and programs sponsored by these organizations.
Other languages: features sky
Welcome to Celestia ... The free space simulation that lets you explore our universe in three dimensions. Celestia runs on Windows, Linux, and Mac OS X.
A slide created by the first presentation graphics company, VCN ExecuVision, in 1982 A presentation program is a software package used to display information in the form of a slide show. It has three major functions: an editor that allows text to be inserted and formatted, a method for inserting and manipulating graphic images, and a slide-show system to display the content. Presentation program
FreeMind is a premier free mind-mapping software written in Java. The recent development has hopefully turned it into high productivity tool. We are proud that the operation and navigation of FreeMind is faster than that of MindManager because of one-click "fold / unfold" and "follow link" operations.
The Virtual Microscope The Virtual Microscope is a Java application that supports interactive viewing of high-resolution, multi-dimensional image datasets from various microscopes. We currently support data from a Philips Environmental Scanning Electron Microscope (ESEM), and a Fluorescence Light Microscope. Virtual Microscope
Education theory Education theory seeks to know, understand and prescribe educational practices. Education theory is informed by many disciplines including history, philosophy, sociology, psychology, and neuroscience. Educational thought Educational thought is the "reflective examination of educational issues and problems from the perspective of diverse disciplines
Seymour Papert Constructionist learning is inspired by the constructivist theory that individual learners construct mental models to understand the world around them. However, constructionism holds that learning can happen most effectively when people are also active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning, and builds on Jean Piaget's epistemological theory of constructivism. Seymour Papert defined constructionism in a proposal to the National Science Foundation entitled Constructionism: A New Opportunity for Elementary Science Education as follows: "The word constructionism is a mnemonic for two aspects of the theory of science education underlying this project. From constructivist theories of psychology we take a view of learning as a reconstruction rather than as a transmission of knowledge.
Lego Mindstorms NXT Robotics Education
Video Game Design Education
Project-based learning (PBL) is considered an alternative to paper-based, rote memorization, teacher-led classrooms. Proponents of project-based learning cite numerous benefits to the implementation of these strategies in the classroom including a greater depth of understanding of concepts, broader knowledge base, improved communication and interpersonal/social skills, enhanced leadership skills, increased creativity, and improved writing skills. John Dewey initially promoted the idea of "learning by doing." Project-based learning
Constructivism, as perspective in education, is based on experimental learning through real life experience to construct and conditionalize knowledge. It is problem based, adaptive learning, that challenges faulty schema, integrates new knowledge with existing knowledge, and allows for creation of original work or innovative procedures. The types of learners are self-directed, creative, innovative, drawing upon visual/spatial, musical/rhythmic, bodily kinesthetic, verbal/linguistic, logical/mathematical, interpersonal, intrapersonal, and naturalistic intelligences.
Differentiated instruction Differentiated instruction and assessment (also known as differentiated learning or, in education, simply, differentiation) is a framework or philosophy for effective teaching that involves providing different students with different avenues to learning (often in the same classroom) in terms of: acquiring content; processing, constructing, or making sense of ideas; and developing teaching materials and assessment measures so that all students within a classroom can learn effectively, regardless of differences in ability. Students vary in culture, socioeconomic status, language, gender, motivation, ability/disability, personal interests and more, and teachers need to be aware of these varieties as they are planning their curriculum.
Self- and Peer-Assessment
Universal Design for Learning
You Make Me Sick!
One to one computing
Running on Empty
Technology in Schools
2011 Horizon Report
IES Annual Reports
Top 10 TED Talks
Online Curriculum Resources