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Week 3 - Materials and Platforms for Learning Technology

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Learning. Resources Centre - learning and teaching resources from the Higher Education Academy. Free teaching & learning resources for UK higher education. Merlot II - Home. Return to MERLOT II Home Page Search all MERLOT Select to go to your profile Click to expand login or register menu Select to go to your workspace Select to go to your Dashboard Report Select to go to your Content Builder Select to log out Search Terms Enter username Enter password Please give at least one keyword of at least three characters for the search to work with.

Merlot II - Home

Select OK to launch help window cancel help You are now going to MERLOT Help.It will open in a new window For optimal performance of MERLOT functionality, use IE 9 or higher, or Safari on mobile devices You are now going to MERLOT Help. Free learning resources for teachers. Join us in building understanding of open education. Six Principles of Effective e-Learning: What Works and How? Derivation of electronic course templates for use in higher education. Robin K.

Derivation of electronic course templates for use in higher education

Hilla*, Jill W. Fresenb and Fawei Gengb aEllbogen Center for Teaching and Learning, University of Wyoming, Laramie, WY, USA; bIT Services, University of Oxford, Oxford, UK (Received 1 May 2012; final version received 17 October 2012; Published: 17 December 2012) Abstract Lecturers in higher education often consider the incorporation of web technologies into their teaching practice. Keywords: course template; learning platform; pedagogical dimensions; course site properties *Corresponding author. RLT 2012. © 2012 R.K. Citation: Research in Learning Technology 2012, 20: 18665 - As the World Wide Web is pressed into greater service for teaching and learning, instructors in higher education who want to explore the potential of a course site and do not know where to start often seek help from their institution's learning technology support team.

The authors of this article are educational technology specialists, with experience in teaching in higher education. Figure 1. Terminology. Derivation of electronic course templates for use in higher education. Philosophy. The design and development of Moodle is guided by a "social constructionist pedagogy".


This page attempts to unpack this concept in terms of four main, related concepts: constructivism, constructionism, social constructivism, and connected and separate. Constructivism From a constructivist point of view, people actively construct new knowledge as they interact with their environments. Everything you read, see, hear, feel, and touch is tested against your prior knowledge and if it is viable within your mental world, may form new knowledge you carry with you. Knowledge is strengthened if you can use it successfully in your wider environment. This is not to say you can't learn anything from reading a web page or watching a lecture, obviously you can, it's just pointing out that there is more interpretation going on than a transfer of information from one brain to another. Constructionism Social constructivism A very simple example is an object like a cup. E-learning Games, Interactions and Activities. Museum of Science+Industry Chicago Museum of Science+Industry Chicago View the learning game View the interactive example → Precision Targets Precision Targets Welcome to Precision Targets: GPS and the Militarization of “Everyday” Life.

E-learning Games, Interactions and Activities

View the E-learning Game View the interactive example → Record Tripping Record Tripping Record Tripping is an immersive gaming experience that begins with the scratch of a record. View the interactive example → Learning environments - ALT_Wiki. Initial Authors.

Learning environments - ALT_Wiki

Web-based course design - ALT_Wiki. Initial Authors Robin Mason and Frank Rennie Background and definitions Course design is a very extensive subject and has a large literature going back many years.

Web-based course design - ALT_Wiki

Therefore, as a way of focusing and limiting this entry, the following restrictions have been made: 1. only course design in higher education is considered 2. only course design using online and Web 2.0 technologies are considered. It is worth clarifying at the outset that while courses may be designed, learning cannot be. Definitions The design of course materials for online education is still very much a contested area, but is the most crucial factor in both the success and the definition of "elearning".

Wikipedia, in which encyclopaedic content is created and edited entirely by users. Online resources. Learning objects and repositories - ALT_Wiki. Initial Authors Allison Littlejohn and John Cook Background and definitions Learning Objects (LO) are, essentially, digital learning resources.

Learning objects and repositories - ALT_Wiki

Essential features of Learning Objects are that they should be reusable, accessible, interoperable, and durable (Rehak & Mason, 2003). Therefore, it is crucial that LOs are stored in a way that makes them easy to share, source, and adapt for a variety of purposes. Findings from research. Khan Academy. Overview of cultural contributions of Classical Greece.

Khan Academy

Golden Age of Athens. Age of Pericles. Watch the next lesson: Missed the previous lesson? Watch here: World History on Khan Academy: From the earliest civilizations to the modern world, geography, religion, trade, and politics have bound peoples and nations together — and torn them apart. About Khan Academy: Khan Academy offers practice exercises, instructional videos, and a personalized learning dashboard that empower learners to study at their own pace in and outside of the classroom. For free. iEthiCS.