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http://channel9.msdn.com/coding4fun/blog/XNA-RPG-Learning-XNA-while-building-a-RPG-a-26-part-tutorial-series

XNA RPG - Learning XNA while building a RPG, a 26 part tutorial series | Coding4Fun Blog | Channel 9

E3 2011 is a little more than a month away, the expo where nearly all the cool gaming news comes out.
Ha pasado más tiempo del que me gustaría desde que escribí el anterior post sobre la inicialización de Direct3D, pero es que hacía mucha calor para ponerme a redactar… espero me comprendan, ejem. De hecho, el código expuesto aquí lleva escrito desde hace un mes. http://endlessgame.elalumbramiento.org/

EndlessGame - Videojuegos, DirectX 11 y más... -

http://pragprog.com/magazines

The Pragmatic Bookshelf | Read Our Magazines

Each month, our editor Michael Swaine brings you a free magazine packed full of interesting articles, features, and departments. Download it in PDF , mobi (good for the Kindle), and epub (great for most other readers [and a little better looking, too]).

MSDN Magazine

http://msdn.microsoft.com/en-us/magazine/default.aspx Learn about the various pieces a media app can use to create an immersive Windows Phone experience—such as integrating with the Music + Videos Hub—and how to make sure your app is a “good citizen” on Windows Phone.

Clojure Entity Component System | resatori

http://resatori.com/clojure-entity-component-system This is very useful for example when interacting with the cell-grid of the game-map.
http://planet.clojure.in/

Planet Clojure

To celebrate the first day of the Clojure West conference, this entry of the (take...) series forcuses on the inimitable Baishampayan Ghose.