background preloader

Agile Games

Facebook Twitter

The Blame Game. ©2007, 2009 Don Gray and Jerry Weinberg Engelbert watched Pam nervously chew on her knuckle as she stood in the door of his office, answering his call. “Come in and close the door.” He motioned her to a seat, then stood and pointed an accusing finger down at her. “We need to decide how you’re going to explain what happened with the UDCRM release”, he said. “You’ve managed to upset everyone.

Sharkey told the CEO the customers are screaming because we can’t ship on time. This makes the entire development staff look bad.” Pam started to respond, but Engelbert shushed her with an open-palm gesture. Pam’s eyes fell to the floor, avoiding the paper. “Pam, don’t even think NOT signing this memo. Pam struggled to keep from crying. He took a handkerchief from his pocket and dabbed at her tears. The Tangled Web It seems that the Software Engineering VP,Engelbert, has a problem. In her distraught state,Engelbert suspected that Pam wouldn’t think clearly.

Choices for a poorly ending project. Multitasking-Name-Game.pdf. Rocket to Mars: A Sprint Planning Game. “Many team and their product owners believe that the team's unique job is to deliver more and more story points, but we consider this to be a complete misunderstanding of the relation between the team and the product owner” said Damien Thouvenin and Pierrick Revol.

At the XP Days Benelux 2013 conference, Damien and Pierrick facilitated a sprint planning game for teams and product owners to learn about deciding to invest their sprint time to produce stories, investigate issues, reduce technical debt, or do training. Initially team members are only skilled to do one activity, by doing training they can develop new skills. When team members have these skills they are able to do different activities and the team will become more multidisciplined and capable to do more work in an iteration. Damian and Pierrick asked the teams what they have learned from playing the game. Learn KANBAN by Playing a Game | The Agilista PM. There is no better way the learn then by doing. And games are a great way to do that and very popular in the Agile community. Here is a game by Masa K Maeda one of The Agilista PM’s popular speakers. This is great to do during a lunch-n-learn at your organization or team. And you’ll have a lot of fun doing it !!!!

TIMING: 1 hour RECIPE: This is a game to understand some of the mechanics of Kanban such as balancing the work-in-progress, resource allocation, and waste management. Ingredients: Teams: 1 or more of 5 to 6 peopleColor paper: 4 different colors (20 pages or each color per team)Glue sticks: 2 per teamScissors: 2 pairs per teamEnvelopes: 2 different sizes or colors (20 of each per team)Color pencils: 1 set per teamMasking tape: 1 per teamPost-its: 3 different colors per teamMisc stickers (optional) Recipe (cont.) The objective is to create paper pamphlets to promote a vacation resort. Learning Points: Like what you read? Serious Games. Agile Airplane Game | Gist Labs. This is the multi-team airplane game that we use to introduce Agile through games. This game especially highlights how teams work together (or don’t as the case may be Some of the interesting results I’ve seen is that this exercise acts like a mirror showing teams how they respond under pressure.

The way the teams coordinate in this exercise seems to reflect their actual working style. Also, it is great fun when I rip the first plane (for not passing acceptance criteria). The collective gasp is always entertaining. I’ve also had people actually ask “You mean they have to fly?!”. Students usually focus too deeply on the mechanics of what’s in front of them that these other big picture concerns completely escape them… until the first acceptance test that is. The downloads are below for intro slides, airplanes I use, and a pdf of the instructor notes. Step 0: Materials Prep Step 1: Set the stage Explain that air shows have become popular spectator events. Step 2: Starting details Finance: Scrum-Simulation-with-LEGO-Bricks-v2.0.pdf.

An Exercise in Flow: The Dice Game | LitheSpeed : Agile and Scrum Training, Coaching and Enterprise Consulting. We do a lot of training here at LitheSpeed, and our exercises are consistently among the most popular parts of our courses. We’ve had many requests over the years from participants, coaches and other trainers to use some of these exercises when instructing teams, and since we’ve garnered many of them from the community ourselves, we tend to readily accede.

Here is one simple but powerful exercise that can be used to demonstrate several aspects of flow, value and teamwork: The Dice Game. Materials: Obtain 10-15 multisided dice per group of 5-7 people. Transparent dice and ones with un-inked numbers can help make the exercise more challenging (and realistic). Setup: We are building an application, and each die represents one feature (or User Story) that our customer values. Time limit: 2 minutes per round Roles: Define an activity for each participant except for the ScrumMaster and Product Owner. Delivery Method Variations: Each team or table can represent a different method of delivery. Learn KANBAN by Playing a Game | The Agilista PM. Kanban pizza game. Scrum Lego City. With the Scrum Lego City from agile42 you can find out how powerful Scrum can be. Scrum Lego City by agile42 is licensed under a Creative Commons Attribution-Share Alike 3.0 License. LInk to buy the Material Material LEGO, a lot, with plans (possibly CREATIVE boxes where you can build many things with the same blocks)Product Vision: a document containing the Vision to build the LEGO cityRequirements and User Stories (Cards): pre-compiled Requirements and Stories related to various building and elements of the CityPlanning Poker CardsWhiteboard or electrostatic sheets to write sprint outcome and velocity and make a whiteboard for the teamPost-It to write tasksPen and whiteboard markersUnexpected (Cards): some cards containing unexpected behavior to steer from outside the Game (e.g: you are ill, you leave the team for 4 min.)

Here you can download the User Stories for the Lego City Game Rule of Play The game will dedicate specific time to the various phases: 5 min. 5 min. Multitasking game - Hands/Numbers/Song. Kanban-Pizza-Game. The Kanban Pizza Game by agile42 is licensed under the Creative Commons Attribution-Share Alike 3.0 License . It’s difficult to teach the principles of Lean and Agile simply by lecturing. People have to experience the principles by themselves to get a feeling for how it all works. By playing a game, you can gain experience without messing up your daily work or getting engrossed in the technical details. This is why we use games and simulations extensively in our trainings. If we can find no suitable game we’ll create one... like the Kanban Pizza Game! With the Kanban Pizza Game from agile42 you can find out what Kanban feels like. Based on Paper and Pizza Like our agile42 Scrum Lego City Game we wanted our Kanban game to be based on something that everybody knows about and everybody can do.

When and how to use the Kanban Pizza Game Learning Objectives What are the goals of the game from a training perspective? Preparations The Flow of the Game 1. Show the oven plate and explain how it works. Agile. {*style:<li>*} {*style:<br>*}{*style:<h3>*}{*style:<a href=' MatchUp Canvas{*style:</a>*}{*style:</h3>*}Posted by {*style:<a href=' Gottesdiener{*style:</a>*} on August 14th, 2018 at 5:27 pm{*style:<br>*} Great teams act interdependently to achieve product outcomes.

That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing ... Games | Mastering the Obvious. One of the most vivid sessions I took part in at the Play4Agile conference in Germany last month was a session on Games for Distributed Teams. Led by the amazing Silvana Wasitova, this discussion built on the preceding session about “Games in 5 Minutes” to explore how these activities can be used with distributed teams. I was hoping to get some new ideas for games to use with teams that are not colocated, since in my experience it’s rarer and rarer to find teams where everyone is located in the same city, let alone the same office. While we talked about and tried some games that could be played across a group of people connected only by a phone line*, for me the fascinating part was how this experience could also be used to demonstrate why there is really no good substitute for in-the-same-room face-time for teams that need to work together.

My discomfort started with the distributed seating arrangement in the room. The difference in the two experiences was astonishingly visceral. Lean Simulations. Learning Through Games. As a trainer, I have become increasingly convinced that games and simulations provide an excellent platform for learning concepts and new behaviours. I am playing and training with more and more games than ever before. It was getting hard for me to remember all the games and decide which one to use in a particular situation. (Can someone please create a public website where we can list games, rate them and tag them by the problems they solve?) Where Games Play Here are some of the games that I am currently use or want to use in training. What’s with the grid? People – games about people learning individual skills or learning about individualsSystem - games about the team or organizationConcepts - games primarily about teaching concepts or ideas“Experiencing our reality” - games the help us understand ourselves and our context Links – People/Concepts Links – System/Concept The Biggest Bang for the Buck – backlog organization and prioritization – (60 min).

Links – System/Reality Other thoughts.