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OpenFX

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About OpenFX. What is OpenFX? OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of 1999, and the product formerly named SoftF/X was renamed to OpenFX. It has now been released under the terms of the GNU General Public Licence. In 2005 a major release 2.2 included a GPU version of the rendering engine that gives a quality that is almost the equal of the software engine. In 2007 a new class of actor was introduced into the animator that facilitates particle animation.

In 2009 the skeleton structure in the designer was enhances to a give weights to each bone. In 2011 a character path follower system was created that make it easy to carry out character animation where a repeated action takes place as the character moves, simulating walking, running and mixed activities are all now one-click operations. What can OpenFX do? What platforms does OpenFX run on? Animator gallery. Designer gallery. Renderer gallery. Gallery gallery. Animations gallery. About OpenFX. Resources This section will provide many resources for the OpenFX community, such as sample models, animation files, tutorials and other tips and tricks.

Developers! Please see the pages of resources especially for developers. Developer's Documentation Reference documents in PDF format and worked examples Get to grips with the basics of the 3D interface: Introduction to 3D [pdf] How OpenFX approaches its task of animation and modelling: OpenFX's approach to 3D [pdf] How to optimise the OpenFX software ray-tracing renderer (and how the optimisation is done: Renderer control [pdf] Using particles is a powerful technique of rendering fire, cloud, water.

The Particle actor [pdf] In the animator module character animation is performed using robot actors. Robot actors [pdf] OpenFX is the ideal software to model characters and character animation sequences for use in the Virtools virtual reality environment authoring system Export for Virtools [pdf] Worked examples [pdf] Plugin libraries Old resources. Tutorials. Plugins. Command Shortcuts. Imagemaps. OpenFX FAQ. Table of Contents Introduction This FAQ describes how to checkout a working copy of OpenFX, and answer any common questions that arise.

What is OpenFX? OpenFX is a suite of advanced 3D modeling, animation and rendering tools. Obtaining OpenFX Edither down load the installer or get the code and build from source. Requirements Windows 95/98/2000/XP/Vista/7/8 Building OpenFX from source Compilation is done using the Visual Studio Solution files. To compile OpenFX, simply open openfx.sln in the main folder, all the other parts of OpenFX, plugins, post-process effects, etc. will have solution files in their approriate folders. How do I develop plug-in textures or animation effects of image post-processors? There are full tutorial documents for all the OpenFX plugin types available on the Developer page. Is the source code documented? The source code is documented using DOXYGEN. Contacting us Should you have any questions (and you should!)