File System Programming Guide: File System Basics
Introduction With large amounts of RAM on modern computers and alternatives such as the cache directories and application support directories, genuine temporary files are not needed in most Cocoa applications. Even when they are needed, for atomic write operations or for Core Data databases, Cocoa libraries often create them automatically. Eventually though, you're likely to encounter a situation where you need to create a temporary file yourself. You need to be careful when creating temporary files because: Temporary files and folders in Cocoa
Some of the top grossing games on the iPhone and iPad have been line/path drawing games with Flight Control and Harbor Master being among the most famous. Here’s a tutorial by Jean-Pierre Distler that goes through process of creating a basic line drawing game using Sprite Kit. The tutorial covers setting up the game background, the basic algorithm for drawing lines, getting the character to follow the drawn path and angle correctly, detect collisions and more.
Learn & Master Cocos2D Game Development The Cocos2D for iPhone game engine is the premier 2D game engine for iOS and Mac OS X 2D game developers. It’s no secret that sometimes it can be a tough nut to crack. I’m Steffen, book author, blogger, game developer and nutcracker. What is it that you want to know? Could Cocos2D be any easier?It certainly can be, with Kobold2D and KoboldTouch!
kimptoc said... Many Thanks for the series and this TOC - was just trying to do the same under my delicious bookmarks and then saw this :) May 24, 2009 at 5:12 AM iPhone Development: OpenGL ES from the Ground Up: Table of Contents
(Article count: 3900) Articles about programming in Cocoa are many and in many places. The majority of them are of very high quality. To help out, I made this collected index, searchable by title or by article content. Cocoa Literature
2199 open source and commercial UIcomponents for iOS and OS X. Sort: Date Rating Apps Platform:
Reminder: Free Live Tech Talk (Reactive Cocoa) Tomorrow (Tuesday)! Check out our live tech talk on Reactive Cocoa with Colin Eberhardt and Justin Spahr-Summers! Video Tutorial: Beginner OpenGL ES and GLKit Part 5: 3D Transformation Learn how to use 3D transformations to move from a square to a cube: model, view, perspective, and viewport transformations.