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http://www.sitepoint.com/a-developer%e2%80%99s-guide-to-html5-canvas/#fbid=36mJT0L1vOa

A Developer’s Guide to HTML5 Canvas - SitePoint

Undoubtedly, the canvas element in HTML5 is the feature that most developers will want to use to develop truly rich web applications – without needing to install browser plug-ins like Adobe’s Flash player. Canvas was born at a time when client richness is at the forefront of developers’ minds. Modern browsers like Chrome, Firefox, and Internet Explorer 9 and 10 all support it. But what exactly is the canvas element in HTML5? How can you use it to create rich web applications?
codea ipad

http://www.catswhocode.com/blog/10-useful-code-snippets-to-develop-iphone-friendly-websites

10+ useful code snippets to develop iPhone friendly websites | CatsWhoCode.com

Although the previous snippet works great, Javascript can be disabled on the iPhone. For this reason, you may prefer to use PHP in order to detect iPhones and iPods touch. Set iPhone width as the viewport How many times did you load a website in your iPhone and it just looked like a thumbnail? The reason of this is that the developer forgot to define the viewport (or didn’t know it existed). The width=device-width statement allows you to define the document width as being the same than the width of the iPhone screen.
http://rakaz.nl/2009/09/iphone-webapps-101-detecting-essential-information-about-your-iphone.html In this second instalment of iPhone Webapps 101 I’ll discuss some issues I ran into earlier this week during the development of my own iPhone Webapp. It deals with five separate issues, but all have something in common. Today we are detecting some essential information about your iPhone.

iPhone Webapps 101: detecting essential information about your iPhone | rakaz

10 Useful Frameworks To Develop HTML-Based Webapps for Touch Devices

http://woorkup.com/2010/08/25/10-useful-frameworks-to-develop-html-based-webapps-for-touch-devices/ In the last two years the rapid growth and diffusion of touch devices such as iOS or Android based platforms has forced developers and web designers to rethink the model of their own webapps for the new “touch experience” introduced by the iPhone in 2007. During this period several frameworks have been released to help web developers implement quickly applications for this kind of touch devices. Here is a collection of some useful frameworks to develop easily HTML-based webapps that will work on all popular smartphone and tablet touch platforms. Titanium – Appcelerator Titanium is a free and open source framework to develop easily native mobile and desktop apps with web technologies. It provides developers with over 100 customizable UI controls for native tables, views, tabs, alerts, dialogs, buttons, support for geolocation, social networks and multimedia.
Normally, if you press "+" in mobile Safari and then "Add to Home Screen," the icon it creates acts like a bookmark into Safari. When the browser opens up, you've got the URL bar at the top and the button bar at the bottom. If you're trying to deploy a real app, this just wastes screen real estate and detracts from its professional feel. If you pinch on a web app, it still responds like it's in a browser and zooms in. This can be a giveaway that the app isn't native. If you want to prevent scaling, use the viewport meta tag:

HOWTO: Native iPhone/iPad apps in JavaScript

http://matt.might.net/articles/how-to-native-iphone-ipad-apps-in-javascript/
This is precisely a form of geometrical constraints that will be suitable for ray-casting. Instead of tracing a ray for every pixel on the screen, we can trace for only every vertical column of screen. The ray on the extreme left of the FOV will be projected onto column 0 of the projection plane, and the right most ray will be projected onto column 319 of the projection plane. Therefore, to render such scene, we can simply trace 320 rays starting from left to right.

Ray Casting / Game Programming Tutorial - Page 6

http://www.permadi.com/tutorial/raycast/rayc6.html
is an HTML element which can be used to draw graphics using scripting (usually JavaScript ). It can, for instance, be used to draw graphs, make photo compositions or do simple (and not so simple ) animations. The image on the right shows some examples of implementations which we will see later in this tutorial. was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome.

Canvas tutorial - MDN

https://developer.mozilla.org/en/Canvas_tutorial

WebApp.Net

http://webapp-net.com/ 20 Apr, 10:04am Forum restrictions Due to the huge amount of spams reported these days in the forum, I decided to add an approval system to prevent spam posting. Please, read carefully the messages displayed when posting so that you do not post many times the same message or think that the forum doesn't work :).
Avec la récente sortie française des iPhone et iPod Touch, il est maintenant intéressant de se pencher sur le développement d’application web adaptées à ce type d’appareil. Je viens tout juste d’adapter l’un des principaux services Kuantic pour une consultation sur iPhone/iTouch. Je profite de ce premier billet pour essayer d’éclaircir le sujet. Tout type de page internet peut être consulté sur iPhone/iPod mais quelques règles sont à respecter pour offrir une expérience agréable à l’utilisateur sur ce type d’appareil. Il n’existe pas vraiment d’événements propres à l’appareil.

Optimiser son application web pour iPhone ou iPod Touch | Jay Salvat, le blog

http://blog.jaysalvat.com/article/optimiser-son-application-web-pour-iphone-ou-ipod-touch

Astuces dévelopement Web iPad et iPhone | iPad (Factory)

http://www.ipadfactory.fr/dev/astuces-developpement-web-ipad-et-iphone/ Si vous vous lancez dans le développement d’une web-app ou site web pour iPhone et/ou iPad, voici quelques petites choses utiles à savoir pour faire un écran d’accueil, gérer le zoom, et faire une belle Web App en HTML5 avec géolocalisation et stockage local 1. Taille de base et zoom L’iPad a une résolution de 1024×768 px en paysage.

About « PhoneGap

Mobile development is a mess. Building applications for each device--iPhone, Android, Windows Mobile and more--requires different frameworks and languages. One day, the big players in mobile may decide to work together and unify third-party app development processes. Until then, PhoneGap will use standards-based web technologies to bridge web applications and mobile devices.
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