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Chrome Music Lab. HTML5 Audio - Wikipedia. HTML5 Audio is a subject of the HTML5 specification, incorporating audio input, playback, and synthesis, as well as speech to text, in the browser.

HTML5 Audio - Wikipedia

<audio> element[edit] The <audio> element represents a sound, or an audio stream.[1] It is commonly used to play back a single audio file within a web page, showing a GUI widget with play/pause/volume controls. The <audio> element has these attributes: global attributes (accesskey; class; contenteditable; contextmenu; dir; draggable; dropzone; hidden; id; lang; spellcheck; style; tabindex; title; translate)autoplay = "autoplay" or "" (empty string) or empty Instructs the User-Agent to automatically begin playback of the audio stream as soon as it can do so without stopping.preload = "none" or "metadata" or "auto" or "" (empty string) or empty Represents a hint to the User-Agent about whether optimistic downloading of the audio stream itself or its metadata is considered worthwhile. Example:[2] WebRTC - Wikipedia.

WebRTC (Web Real-Time Communication) is a collection of communications protocols and application programming interfaces that enable real-time communication over peer-to-peer connections.

WebRTC - Wikipedia

This allows web browsers to not only request resources from backend servers, but also real-time information from browsers of other users. WebRTC is being standardized by the World Wide Web Consortium (W3C) and the Internet Engineering Task Force (IETF). The reference implementation is released as free software under the terms of a BSD license. OpenWebRTC provides another free implementation based on the multimedia framework GStreamer. WebRTC uses Real-Time Protocol to transfer audio and video. An Error Occurred Setting Your User Cookie. This site uses cookies to improve performance.

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