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Note: Playlist is a little different from week's past. Rather than one section of required resources, there are several topic driven sections with each containing required resources. Be sure to review carefully.

*Backwards Design: A great way to move forward! Napoleon Schmoleon - What is the GOAL!? Backwards Planning Takes Thinking Ahead. Start with the end, a veteran teacher told me my first year teaching.

Backwards Planning Takes Thinking Ahead

In my young, inexperienced teacher mind, that meant "fun project. " And though there's not a thing wrong with fun, the end assessment needs to be about the learning and not about the product. Starting with the end means we need to put the skills, knowledge, and concepts students will learn first, then the product second. In our daily lives, think of all the ways we imagine something first (the end) and then next do the planning. Here's an example: Backward Design: The Basics. *Dr. V's Interview with Jennifer Casa-Todd. *Moving from Digital Citizenship to Leadership. A few days ago, my 15 year old had an interview over Skype for a camp counsellor position.

*Moving from Digital Citizenship to Leadership

She was extremely nervous, as could be expected, as it was her first interview ever. So we thought of some possible questions together and she practiced how she would answer. During the interview itself, I sat within earshot, for moral support and out of curiosity. I’m not sure why I was surprised when the interviewer asked the question, “What social media are you on and what would I know about you if I looked there?” The Optimistic Heart of Digital Citizenship. Contributed by Renee Hobbs Let’s be frank: there’s a right way and a wrong way to teach digital citizenship.

The Optimistic Heart of Digital Citizenship

When people hear the term, digital citizenship, most people think of helping students to protect their privacy and be aware of their digital footprint. Educators may encourage students to behave civilly towards each other and not to bully or be mean. They may explore the concept of netiquette and help learners understand their legal rights and responsibilities under copyright. Nine Elements. 2.

Nine Elements

Digital Commerce is the electronic buying and selling of goods and focuses on the tools and safeguards in place to assist those buying, selling, banking, or using money in any way in the digital space. Career and technical education use the tools of technology to show students the path for their future.3. Digital Communication and Collaboration is the electronic exchange of information. All users need to define how they will share their thoughts so that others understand the message.

For students struggling to understand their place in the world, technology can help them find their own voices and express themselves. What New Research on Teens and Social Media Means for Teachers. As teachers, we all have assumptions -- and likely some opinions -– about teenagers and social media.

What New Research on Teens and Social Media Means for Teachers

But are those assumptions correct? Well, now we have research to help us find out. This week, Common Sense is releasing its latest research report, Social Media, Social Life: Teens Reveal Their Experiences, a deep dive into the social media habits of American teenagers. This research is the second wave in an ongoing study tracking teens' attitudes about social media; we released our original report in 2012. Back then, Snapchat was just a fledgling start-up, and Facebook was a top choice for teens. Open & Connected Learning: Digital Literacy in Leicester Schools. Can we have an honest conversation about phones in the classroom? - A.J. JULIANI. I get to visit a lot of schools around the country, and I’ll admit that when I see signs like the one below, I often cringe.

Can we have an honest conversation about phones in the classroom? - A.J. JULIANI

It’s not the sign’s fault, but I can’t help but think what kind of message this sends to our students. We don’t have these types of signs for anything else outside most classrooms. There aren’t many signs saying “no drugs in this classroom” or “no weapons in this classroom” or “no cursing in this classroom” (I’m sure some of these exist). The pervasiveness of these types of signs speaks to a varying difference in opinion between educators everywhere. We all agree on most of the “things” that aren’t allowed in school and our classrooms. *Teaching Our Way to Digital Equity. *What a Decade of Education Research Tells Us About Technology in the Hands of Underserved Students.

Despite all the celebratory rhetoric around our nation's declining dropout rates, during a given year, nearly 20% of students expected to graduate do not.

*What a Decade of Education Research Tells Us About Technology in the Hands of Underserved Students

Furthermore, according to John Hopkins and Civic Enterprises, “unacceptably low levels of minority, low-income, English Language Learners, and special education students are graduating from high school.” This is true for 29% of African American students, 25% of Hispanic students, 39% of students who have limited English proficiency, and 27% of low income students (as shown on Ed.gov). Hardware can’t fill this digital divide—especially when K-12 schools in low-income neighborhoods are only using it for remediation purposes. In the last three years, U.S. schools have begun seeing an unprecedented level of new hardware and software in their classrooms. How Access to Technology Can Create Equity in Schools. When used effectively, technology can greatly contribute to creating equity in schools.

How Access to Technology Can Create Equity in Schools

It removes barriers to learning materials, supports students where they are across varied learning contexts and needs, and gives educators more insight into the learning environments they’re creating. However, we can only realize these equity-centered benefits when we use technology in innovative and powerful ways. That means we shouldn’t just use edtech to replace worksheets, run “drill and kill” exercises, or crunch assessment performance numbers. To better understand how using technology can create equity in schools, we’ll outline how technology creates more equitable situations in the classroom.

Educational Technology Serves Equity When Used with Purpose. In my time as a classroom teacher, principal and superintendent, I became professionally and emotionally vested in leading and supporting a vision for educational equity, which is shared by many of my colleagues.

Educational Technology Serves Equity When Used with Purpose

That vision is to create the best conditions that can lead to equitable learning outcomes and to provide all students with the right resources they need to learn, regardless of race, gender, income and other factors. I was fortunate to lead teams that shared my passion for achieving educational equity, but I was also humbled by the challenges presented on this path. It’s Time Edtech Conferences Stopped Ignoring Equity and Race. The typical edtech conference buzzes with gadgetry, infrastructure and new ways to engage students.

It’s Time Edtech Conferences Stopped Ignoring Equity and Race

Most session tend to focus on new apps or software over deep dives into pedagogy and building better relationships. There’s nothing inherently wrong with that—the world needs both. *Copyright FAQ Padlet. *Creative Commons Module for Teachers - Google Slides. *Fair use and transformativeness: It may shake your world. I am no longer sure that anything I learned, or anything I regularly share relating to fair use, is either helpful or relevant. As a gatekeeper, I’ve been far too conservative. As I watched the information and communication landscapes shift over the past few years, I secretly viewed fair use as a doctrine that guided what we couldn’t do. Fear and guilt seemed regularly in the way of innovative teaching and creative expression. I was reluctant to use, or bless the use, of copyrighted materials–movies, television, advertising, popular music, etc. Scope & Sequence: Common Sense K-12 Digital Citizenship Curriculum.

Get Trained Use our professional development resources to learn best practices for teaching digital citizenship to your students. Onboard Students: Digital Passport Introduce students in grades 3-5 to Digital Passport, our award-winning suite of games that help onboard students to the foundational skills of digital citizenship and Internet safety. Teach Lessons: Unit 1. Fair Use - Copyright for Libraries - LibGuides at American Library Association. Please note that ALA cannot give legal advice. If you need legal advice, you should contact an intellectual property attorney.

The Fair Use Doctrine provides for limited use of copyrighted materials for educational and research purposes without permission from the owners. It is not a blanket exemption. Instead, each proposed use must be analyzed under a four-part test. Best practices for attribution. You can use CC-licensed materials as long as you follow the license conditions. One condition of all CC licenses is attribution. Here are some good (and not so good) examples of attribution.

Note: If you want to learn how to mark your own material with a CC license go here. Examples of attribution Here is a photo. Common Sense Education. Be Internet Awesome (Google) Google BeInternetAwesome DigitalCitizenshipSafety Curriculum. Protect Your Students' Data and Privacy. Quick Privacy Checks Anyone Can Do: Tutorial Video and Student Worksheet Do you want to be more mindful about privacy and security but don't know where to start? Our tutorial video and student worksheet show you and your students a few quick, key privacy risk factors to look for on websites. Privacy Lesson Plans for Elementary and High School Classrooms Check out these two great digital citizenship lessons that help students understand the importance of privacy policies and how to analyze websites. Social Media Tips for Teachers and Schools. The Heart of Digital Citizenship. Nerdy Birdy Tweets.