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Recently, I’ve been noticing that a lot of instructors are under the impression that they are successfully integrating technology, when in fact they are simply using technology. Although this might seem to some as just semantics, in my opinion there is a huge difference between the two – a difference that can be seen in the impact the technology usage has on student learning. In an effort to better delineate between “using technology” and “technology integration,” I created the chart below to that highlights what I believe are the key differences. Let me know what you think! Like this:
“Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is the most important.” ~ Bill Gates I have been integrating technology with students since 1997.
These digital resources and tools for creating, collaborating, researching, and sharing can be found in the Common Core Curriculum Maps. This is not intended to be a comprehensive list, as the technologies are constantly evolving. Consider it a beginning! Free Online Resources
Integrating the Web
Teacher Professional Development - Integrating Technology in the Classroom with Web 2.0 Tools. Videos contain information that further explore a variety of technologies that can be integrated into the classroom. These Videos explain the various technologies, discuss how they can be integrated into a variety of disciplines, and provide numerous real-life examples of how they can be incorporated into lesson plans.
As I was wading through DawsonIt website, which is a great website for teachers interested in educational technology, I came across an article entitled 3 Informational eBooks for Teachers and Educators . As I clicked on the the title I was directed to the original website where the 3 eBooks originated. It is called Learning Today which is also , to my surprise, another great resource for teachers. I spent some time leafing through its content and I ended up selecting for you one ebook and a video presentation. The first is great guide for teachers on how to integrate technology into education and the second is a presentation about the use of podcasts in education. " This e-book is perfect for both new and experienced teachers.
The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept. These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. Specific prompts guide student through the various types of cards, expanding students' thinking from the basic information and description of the topic to making personal connections to the subject. The save capability gives students a way to work on a draft of their card and come back to it to rework and revise as necessary, and to save their finished product to share with friends and family.
Flash Jeopardy was designed by a teacher for use in the classroom as a SmartBoard review game. This site has all of the tools needed to create a Jeopardy review game, download your game for free, and play jeopardy in your classroom. You can also play Flash Jeopardy online. If you find this tool to be useful, please help spread the word using the SHARE button at the top right corner of this page. If you like Flash Classroom Jeopardy, you may also like our free Flash Board Game !