Bryn Oh. Animated Textures. Second Life Animated Texture Creator v0.4 - brought to you by Peregrine SalonAnimated GIF89a to Second Life Texture Conversion (Updated December 27th, 2008) Creating a Second Life animated texture is now SIMPLE! Step 1. Select an animated GIF file from your hard drive using the "Browse" button below.Step 2. Enter how many frames per second you would like the animation to play at in SL.Step 3. Press "Process". History:0.5.0: Wrote in some sanity checks to improve server stability. Known issue: - number of frames in original GIF file. I hope this helps clarify, and gives you some ideas on making it look better! Texture Tools. From Second Life Wiki The purpose of this page is to increase awareness of resources that'll help you texture better in Second Life. Texturing is a fundamental part of a building skillset, as evidenced when you put that dang plywood texture on everything.
This list includes but isn't limited to: programs, tutorials, and packs of textures themselves. Please share what you've found useful — keep the list up-to-date and formatted neatly! Texture-making programs Gimp (Free Software/Open Source) - The Gimp, or GNU Image Manipulation Program, is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. Texture utilities Here's some stuff you may never of heard of; I hope it'll make your Second Life texturing easier!
SL Clothes Previewer (free, Windows and Mac) - By Johan Durant. Texture tutorials Texture tutorial and library Texture packs and libraries Torley Textures. Uploading Textures and Sculpties For Free?? - Page 2. Sculpties. From Second Life Wiki Sculpted Prims Seven prim couch by Xenius Revere, using baked ambient occlusion. One prim head by Chip Midnight, using baked diffuse lighting. Vase sculpture by Damanios Thetan A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file (a Sculpt Texture or Sculpt Map). An informal introduction to Sculpted Prims Here is a video about the most important things you should know about Sculpted Prims. How do I make Sculpted Prims Presently, there are only a few limited tools inside Second Life for creating sculpties.
Further Informations can be found here: News 20 June 2007 In-world group Sculptie Dev: group primarily for the communication/announcement of sculpted prim development. 24 May 2007 Linden Lab is running a contest: show off your sculpties for fun, fame and schwag! 23 May 2007 Sculpted prims are now available on the Main Grid as of version 1.16.0(5). 16 May 2007 27 April 2007 See also. XyText-UTF8. From Second Life Wiki Scripting tools to allow display of text on a prim: XyText 1.5 , XyzzyText, XyyyyzText, XyText-UTF8, XyzzyText-UTF8, ZZText, VariText Introduction After some years of using XyzzyText I eventually got convinced that Xyzzy is really slow compared to xytext solutions.
Probably a bit less lag, but when used in lessons people clearly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText. Also I noticed that whenever I needed to adapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the internal lists was really difficult. This is why here I'm proposing new parametrized CELL using 5 chars able to be driven by external main script.
Variations using new SetLinkParametersFast (new server 1.38) After April 2010, it is now much more easy to produce a board using a very limited amount of scripts and having good performances. Here the notecard: Inkscape Tutorial: Seamless Patterns | Vectors. First of all: working with patterns in Inkscape is not without challenges. Inkscape provides awesome tools to create seamless patterns, but there are quite a few things to take into account upon using them. I hope that some day in the near future I can update parts of this tutorial where things got fixed or work more user friendly. Although this tutorial is not specifically aimed at beginners, I will tell which buttons, shortcuts and menu options are used to maximize usability for users of all levels.
I do assume that you know how to create objects, set fill colours, strokes and adjust opacity. If that is under control, with some persistance also the beginning Inkscape artist should be able to follow along. Please let me know if you run into troubles following this tutorial. Good to know: Vector patterns can be used and reused in ANY size. Why I do not use the Pattern Fill Patterns created in Inkscape can be used as Pattern Fill.
Seamless Patterns based on Cloned Tiles So what do I do? 1. Sound Clips. Are Virtual Worlds Real or Fake? | Game/Show | PBS Digital Studios. The Oculus Rift virtual reality headset and Second Life, part one - National Second Life. “You need to develop VR legs, like you need to develop sea legs on a boat.” This was the comment of one person who has tried the new Oculus Rift VR headset, which Wagner James Au last week said in a column last week that Linden Lab hopes to incorporate into Second Life®. For this writer, the potential the Oculus Rift offers could be the most exciting development since the emergence ten years ago of Second Life and There.com (this writer was a There.com beta tester). Those of us who were around in the early 1990s, when I was a software engineer and graduate student, remember the early promise of Virtual Reality.
That promise quickly faded however. VR headsets were clunky, expensive, and limited in what they permitted us to do, so we gradually left our VR hopes behind as high speed internet, powerful computers, and high quality monitors made MMORPGs such as Second Life, There.com, and World of Warcraft far more compelling despite the limitation of viewing them on computer monitors. Aaron's blog. Isa’s Thoughts Sit. Looking at my last post’s date it’s somewhat of a surprise that its been so long since I have blogged here.
As they do, Christmas holidays morphed into the new year bringing the challenge of another semester with the MA Education in Virtual Worlds, teaching on the BIT paper MUV601 for Nelson Marlborough Institute of Technology and various other work and personal commitments. In the wake of it all the blog has become a little neglected. Time to rectify that I think. It has been the case in the aforementioned MA this semester that in some group sessions we have used Twiddla as an ideas whiteboard, in conjunction with being in-world, creating a kind of thoughts cloud. During its use it occurred to me that this is a function that might be performed in Second Life in some manner, rather than going off-world, and as is my wont the idea niggled till I just had to try my hand at creating the possibility.
This has resulted in Isa’s Thoughts Sit. Isa’s Thoughts Sit So what exactly is it? Enjoy! From Rezzer to Holodeck | F/Xual Education Services. Because both Second Life and OpenSim grids have prim limits, one of the things I taught myself to construct very early on in my inworld builds were rezzers; at their most basic a method of rezzing objects inworld from another object’s Content area (or in scripting terms the object’s inventory). They served various functions; in some cases to cause objects to rez only when people were in a certain area, at other times to give people options of different scenes, as in this fully functioning holodeck from the SLENZ Foundation Studies build (see the following YouTube video). In most cases the rezzers were designed to lower the number of prims on a sim or parcel when the objects or scenes were not in use and at the same time give users more choices in an area than were permitted within the prim limits, albiet not all at once.
Holodeck scripts can be quite complex but their base rezzing functions are actually relatively simple. Linked Object Showing Object Centre rezTest in the Content Area. Assembling the Holodeck. In this series to date I have talked about the two main functions used to rez objects from another object’s inventory, setting the rotations of those rezzed objects and passing an integer from the rezzer to the rezzed objects. As well as those main topics I have also looked at how a user-defined function is created, walked through a simple timer script for deleting a rezzed object and given out a script and a utility for securing the quaternion rotation of an object.
Now it’s time to gather all of the above into a functioning holodeck by adding the final requirement; the ability to rez from a selection of objects. To enable this a dialog box of scene choices will be added to the touch_start event that has been employed in the scripts to date, that event by itself limited to performing the same function over and over. This addition is the real strength of a holodeck; being able to rez individual scenes (i.e. linked objects) from a selection.
Interview Room SceneShowing Offset Root Prim. Adjusting Teleporter Rotations | F/Xual Education Services. In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination. Rotation in Second Life is a complex subject and I’ll leave the Second Life Wiki entry on rotation to explain the various ins and outs.
A full understanding of the subject can be hard to grasp but I would suggest if you get anything from that page then attempt to get the right hand rule. This really can supply good clarification of axis direction and rotation when building. To achieve the rotation adjustment in the teleporter script however; well I’ll just give you the solution and say that it works. The teleporter script as it was in the last post ended up with a calculation whereby the prim position was subtracted from the destination vector, resulting in the correct sit target offset to achieve the destination.
Like this: Like Loading... Isa’s Quaternion Rotation Utility. After the post Rez Object Rotations, Eloise Pasteur response in the SLED listserv suggested that “It’s faster and neater in your code, whenever you can, to enter the quaternion directly”, and I do have to agree. Isa’s Quaternion Rotation utility is a small tool that will provide this rotation for your scripts.
The Quaternion Rotation Utility To find a particular quaternion rotation set the utility to the required X, Y and Z rotations in the Build window then touch it. The rotation will be displayed in both the floating text and in main chat for copying and pasting into your code. Displaying the Quaternion Rotationfor the Rotation Settings X = 45.0°, Y = 45.0°, Z = 0.0° This utility is available from my Second Life Workshop (see Virtually Related links). Like this: Like Loading... Places. Thailand Knowledge Park: Bangkok. Research Observatory @ UWE. Please note: Links on this page alongside the image open in a new window. - close this messageIf you understand this message and would like to stop it from popping up, please tick/select this checkbox Synthesize means: 'To make a synthesis of; to put together or combine into a complex whole; to make up by combination of parts or elements' (Oxford English Dictionary 2007). Synthesising literature involves pulling together all of the literature that you want to use to write your literature review or report, or to build a persuasive argument.
Compare - 'To mark or point out the similarities and differences of (two or more things); to bring or place together (actually or mentally) for the purpose of noting the similarities and differences' (Oxford English Dictionary 2007). It is neither sufficient nor practical to list each piece of literature in turn and interpret or discuss its findings and meaning.
Authors: Dr Olivia Billingham & Dr Liz Falconer, University of the West of England. The Primstar (machinima) LSL Scripting. Script Me! English français deutsch 日本語 What is this? This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely! This site tries to map the way you think into the way the LSL interpreter thinks. What do you want your scripted object to do? When do you want it to happen? LSL script Library of free LSL scripts. LSL Wiki : Link. Script Libraries - The Schommunity Wiki. From The Schommunity Wiki As we get more involved with Second Life it's becoming clear that we need to find and share useful scripts. This page is a list of scripting resources we've found, and scripts we're working on (some complete, and some still in production).
We've put up several of the scripts that we have developed - you are welcome to use them in your projects as you will but please give us credit and include in the comments a link to the schome project: Scripts on the Schome Wiki Working Please put your name next to the script so if somebody has a problem they know who the local expert is. UtilitiesSit script - Mars Sensor script - DanSchome help script - DanObject teleport device - Mark found on the webPendulum Script - for timing things ...
AvatarPerson Cannon - Olly Under development/ need help with... Hawiian Shirt help button - Olly Cannon ball Cannon--Olly Script for a coded door, but I can't get it to work :S. External Scripting Resources. XYText Noticeboard - The Schommunity Wiki. From The Schommunity Wiki Hey mark - i think i may have a solution to having to re-arrange them every time you change the text so that they are all in one neat line, however I haven't been able to try it out yet.WHat if you set four prims down all in perfect line, then did the below?
SOmeone try it and see!!! --Marsbar9 Schomer 16:22, 22 April 2007 (BST) Yep - it most certainly does :-) --Marsbar9 Schomer 16:56, 31 July 2007 (BST) A means of displaying short messages (up to 1024 characters) in Second Life. The message can be typed in via a script and uploaded to the noticeboard by permitted users, or set up to respond to being "touched" whereupon it will ask you to type your message into the chat text window and display that. As part of the Schome project in Second Life, we have been exploring the best way of presenting noticeboards in the SL environment. There would appear to be two routes to take: a noticeboard made up of a single image, that can be thought of a poster. First Draft! 5. Build Tools. Ivory Tower of Primitives. Make a Down Light. Opensimbuilding - home. Primitive. The ultimate guide to prim twisting. Set a single child prim to phantom. 3D Tools LSL Scripts.
LSL 101/A Gentle Introduction. Alicia Stella - Free Scripts. Alicia Stella - Creating GOOD Transparent Images for Second Life - Tutorials - Tutorials. Category:LSL Library.