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Code Writing

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SNAP! (Build Your Own Blocks) MINDSTORMS - LEGO. Mitch Resnick: Let's teach kids to code. Teaching Kids to Code. Every era demands--and rewards--different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops.

Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code. We are teaching coding to help our kids craft their future. In this collection we share many different perspectives on coding, from a university professor's vantage point (MIT's Mitch Resnick describes why learning to code is like learning to learn) to an entrepreneur's reflections from his cross-country roadtrip to bring coding--and his stuffed dog--to classrooms across the U.S.

We should always teach children to bake bread, feed the goats and wield a hammer. Cargo-Bot – iPad. The first game programmed entirely on iPad® Be Logical. Play Cargo-Bot Presenting Cargo-Bot. The first game programmed entirely on iPad using Codea™ Get it for free on the App Store. Cargo-Bot is a puzzle game where you teach a robot how to move crates. Sounds simple, right? It features 36 fiendishly clever puzzles, haunting music and stunning retina graphics.

Built with Codea Cargo-Bot is the first game on the App Store developed using Codea, an iPad app for rapidly creating games and simulations. Get Codea on the App Store. Cargo-Bot was developed by Rui Viana using Codea. Fred Bogg coded the entire music engine using Codea's sound API, as well as composing the Cargo-Bot score.