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Assassin's Creed

Ratchet & Clank. Killzone 2. Gameplay[edit] Campaign[edit] The game is presented almost entirely from a first person perspective, aside from vehicular combat.

Killzone 2

Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Multiplayer[edit] Warzone, the title of the online multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game's single-player campaign.[5] The online multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle.

Players play as either the ISA or Helghast, with a few gameplay differences. Warzone plays out through dynamic matches where multiple game types are played in a single round. Plot[edit] Killzone 3. Is a 2011 first-person shooter for the PlayStation 3 , developed by Guerrilla Games and published by Sony Computer Entertainment . It is the fourth installment in the series, the first game in the series to be presented in 3D and the first to include motion controls using the PlayStation Move . It was released worldwide in February 2011. [ 1 ] [ 2 ] [ edit ] Overview Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) to smoke out evacuation of planet Helghan.

The game begins in medias res from the point of view of (presumably) two Helghast soldiers who have arrived at Stahl Arms Corporation, Jorhan Stahl's weapons factory. Sev and Rico regroup with Captain Jason Narville outside Scolar Visari's palace and they begin their evacuation towards the remaining ISA ships on Helghan. . [ edit ] Gameplay A screenshot showing the new Arctic environments of the game. Portal (video game) Portal was acclaimed as one of the most original games of 2007, despite being considered short in length.

Portal (video game)

The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. Not counting sales through Steam, over four million copies of the game have been sold since its release. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun. A sequel, Portal 2, was released in 2011, adding several new gameplay mechanics and a cooperative multiplayer mode.[8] A more advanced portal technique. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Portal 2. Although some reviewers initially expressed concerns about the difficulty of expanding Portal into a full sequel, Portal 2 received universal acclaim upon its release, with the game's writing, pacing, and dark humor being highlighted as stand-out elements.

Portal 2

The voice work of McLain, Merchant, and Simmons were heavily applauded by critics, and the new gameplay elements, the game's challenging but surmountable learning curve, and the additional cooperative mode also received praise. Some gaming journalists ranked Portal 2 among the top games of 2011, and several named it their Game of the Year. Gameplay[edit] Portal 2 challenges players to use teleportation to traverse obstacle courses. Momentum does not change upon passing through the portal, converting the vertical momentum of the fall into horizontal momentum. The initial tutorial levels guide the player through the general movement controls and illustrate how to interact with the environment.

Plot[edit] Backstory[edit] Development[edit]